Art & world
Graphics, performance, zones, weather, faction art, armor looks, races/mobs. Topics are summarized from many official Scars of Honor YouTube videos (captions), organized for quick lookup.
- Environment and visual iteration during the build
- Gronthar rework and skybox updates
- Armor style boundaries and updated race models
- Environment graphics overhaul and lighting work
- Race, creature, and armor visual showcase
- Visual direction, environment concerns, and armor presentation
- Art direction, armor presentation, and visual polish targets
- Race and creature concept reveals
- Visual style and art pipeline
- World-building and zone art direction
- Art direction overhaul and visual consistency
- Playable race redesigns and creature production pipeline
- Stylized graphics direction and early environment presentation
- Art direction, character models, and stylized graphics
- Performance, open-world visuals, and playable races
- Visual overhaul, zone art, and character model updates
- World setting and visual direction
- Art style, world presentation, and lore media plans
- Visual overhaul, character models, and stylized art direction
- Visual overhaul of races, armor, and world art
- Website refresh and visual quality uplift
- Race priorities for the next public test
- Race model and visual updates for the next test
- Scars of Honor environment and visual style preview
- Faction armor concepts, weapon art, and Baron props
- Undead town props and architectural style
- Arena visual update and art presentation
- Armor updates, race remakes, and future playable races
- Character customization details and possible future races
- Armor, race, and weapon art direction
- Character art direction and undead tavern aesthetic
- Art style, race model overhaul, and environment concepts
- Armor fitting and race-specific character forms
- Armor concept art and production pipeline
- Armor VFX and final in-engine appearance
- Early world and cave blockout design
- Armor art, race updates, and visual direction
- Art overhaul, armor presentation, and undead environment concepts
- Armor concept direction
- Undead forge and architectural concepts
- Undead architecture and elevator concept
- World expansion, race models, and visual updates
- Character customization, armor presentation, and visual updates
- Character selection scenes and armor rendering
- Art overhaul, undead concepts, and world visual direction
- Human starting zone environment footage
- Iron Garf visual direction, Sun Elf redesign, and Human architecture
- Graphics overhaul and character art direction
