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Performance, open-world visuals, and playable races

The recording includes several remarks about visual presentation, optimization, and the game’s race lineup. Performance is treated as a prerequisite for every other feature, especially in an MMORPG expected to support large numbers of players.

Performance priorities

Earlier footage is described as having created confusion because it was recorded under poor conditions, including local editor capture that did not reflect normal runtime performance. The recording openly acknowledges prior optimization and framerate problems.

Those issues are described as a major focus at the start of 2026. The stated result is open-world performance reaching around 200 FPS on a debug build, with the expectation that a release build would perform even better.

Open-world presentation

Open-world footage is said to exist, but some material is deliberately withheld for a later demo showcase. Even so, the world itself is repeatedly described as a mandatory pillar of the MMORPG experience rather than a secondary feature.

Races in active development

Two races are named as being actively brought into the game at the time of the recording: Baron and Gronthar (caption unclear on the second spelling). The Baron in particular is discussed as a visually strong race option for the Sacred Order side.

The recording also notes that future race additions are expected to include smaller-bodied races, because that fantasy niche is currently considered underrepresented in the roster.

Faction appeal through race design

Faction preference is discussed partly in terms of race appeal. The Domination is suggested to attract players through tougher or more aggressive-looking race concepts, while the Sacred Order may need equally compelling race presentation to maintain balance. This is framed as a practical population concern as much as an art-direction issue.

Source

  • Recording: Scars OF Honor - Game Feature discussion, what SoH will be like?
  • YouTube: Watch on YouTube
  • Published: Sunday, February 8, 2026 at 9:06 PM UTC

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