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Visual overhaul, character models, and stylized art direction

The recap places heavy emphasis on a broad visual overhaul across characters, armor, environments, and creatures. These changes are presented as a major step away from earlier versions of the project, though the footage shown is still described as work in progress rather than final-quality output.

Character model redesign

Character models have been redesigned to achieve a more contemporary look while staying connected to the game's lore. The update includes both modified existing assets and fully reworked ones.

Animations are repeatedly described as non-final. The same caveat is applied to some class footage and combat presentation, indicating that the visual direction is established but still undergoing polish.

Armor and visual progression

Armor sets and the armor system are described as fully reworked. Equipment visuals are now more strongly tied to the player's chosen class, and each piece of equipment is said to have its own appearance.

This is treated as an important part of progression: gaining a new item should visibly change the character rather than only alter statistics.

Environment updates

Environments have been rethemed, zone layouts adjusted, and additional areas added for exploration. Skyboxes and fog have also been improved to make locations feel more immersive.

One highlighted area is Othos Fall, described as a battlefield where humans and undead have clashed for ages. The recap also points to broader improvements in material rendering for surfaces such as skin and metal.

Creature and race presentation

The visual update extends to creatures and enemy models, including undead redesigns. The team also highlights the breadth of playable races and their distinct looks as one of the game's notable strengths.

Stylized graphics philosophy

The game's art direction is explicitly framed around stylized visuals rather than realism. The reasoning given is that stylized graphics age better and preserve the feeling of being in a game world rather than trying to imitate real life too closely.

Comparison with earlier builds

Earlier internal and public footage is contrasted with the current version to show the scale of the visual shift. The recap presents this as evidence of the project's evolution from its earliest tests to a more cohesive modern presentation.

Performance and unfinished development footage

A brief live look at a development build is used to illustrate that internal versions can contain missing textures, bugs, placeholder behavior, and test-only environments. This is explicitly separated from the intended final presentation, but it also suggests that performance optimization on PC is already an active concern alongside the art overhaul.

Source

  • Recording: Yearly Recap, new Scars OF Honor Features, Talents, Scars, Dungeons, Arenas, Crafting and more.
  • YouTube: Watch on YouTube
  • Published: Sunday, December 21, 2025 at 8:22 PM UTC

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