Dungeons & raids
PvE instances, raids, bosses, and dungeon design direction. Topics are summarized from many official Scars of Honor YouTube videos (captions), organized for quick lookup.
- Crafting links to dungeons and endgame gear
- Dungeon size iteration
- Dungeon iteration and open-world boss plans
- Procedural dungeon design and PvE direction
- Crypt of the Fallen and procedural dungeon design
- Procedural dungeons and raid release plans
- Procedural dungeons, raid structure, and PvE instance design
- Crypt of the Fallen and dungeon design
- Shifting and replayable dungeon design
- Scars of Honor boss encounter playtest
- Dungeon access structure
- Scars of Honor dungeon replayability and entry design
- Dungeon accessibility and world-buff requirements
- Partial dungeon environment teaser
- Dungeon and PvE instance design direction
- PvE AI and encounter design
- Open-world caves and hidden dungeon entrances
- Raid structure and PvPvE dungeon concepts
