· Art & world
Paladin visuals, armor presentation, and race model previews
Alongside the Paladin talent discussion, the presentation includes comments on character visuals, armor quality, and several race-model previews. Much of this material is shown in an unfinished state, but it outlines the current visual direction for player characters.
Paladin visual state
The Paladin's current spell and combat visuals are described as incomplete. Several effects, icons, and animations are acknowledged as placeholders or below the desired standard, especially for melee attacks and some class abilities.
At the same time, the character rendering itself is said to have improved, particularly in material response and metallic surfaces. Armor and character models are presented as showing more depth than in earlier builds.
Armor presentation
The discussion emphasizes a shift toward armor that changes the silhouette and visual identity of a character rather than functioning only as a flat texture swap. This approach is described as more demanding for the character-art pipeline, but also as producing stronger results.
New Paladin and warrior armor pieces are mentioned as part of this direction, with the stated goal of making equipment feel more visually substantial and distinctive.
Capes are also said to exist in the game, although no specific cape item is successfully equipped during the demonstration.
Placeholder creatures and development visuals
Some enemies in the build are shown with mismatched visuals, such as a creature configured as a spider but using a skeleton model. This is explicitly identified as placeholder content in the development build rather than intended final presentation.
The stream also notes that running directly from Unity does not represent the best-looking version of the game compared to a completed build.
Female elf model preview
A preview of the female elf model is shown in an early state. It is described as not yet in the playable build, but already in production internally.
The preview lacks final hair and other finishing elements, and further customization work is expected. The discussion highlights the need to ensure that the model's animation quality matches the sculpt and overall visual design.
Orc model preview
A male orc model is also previewed. The model is presented as large and heavily built, consistent with the broader tendency for several non-human races in the game to be physically massive.
A design discussion follows about whether the setting might also benefit from smaller, more crooked or sneaky-looking races or variants, but the shown orc itself is treated as the established direction rather than a candidate for replacement.
Other race progress
Additional race progress is mentioned beyond the two previews. The Baron race is said to already exist in the game internally, though it is not shown because its posing and animation presentation are not yet ready. The male orc and female elf are both described as actively progressing, and the future appearance of the female orc and male elf is anticipated.
Overall, the visual direction presented here favors strong silhouettes, heavier armor presence, and race models with distinct body types rather than minor variations on a single humanoid frame.
Source
- Recording:
Scars OF Honor - Paladin Talents Showcase - YouTube: Watch on YouTube
- Published: Sunday, April 12, 2026 at 7:08 PM UTC
