Tests & balance
Playtests, retention, tuning, and balance iteration. Topics are summarized from many official Scars of Honor YouTube videos (captions), organized for quick lookup.
- Technical testing goals and feedback focus
- Paladin balance iteration and combat rules
- Paladin balance and iteration notes
- Paladin balance iteration and technical test context
- Paladin balance concerns and testing notes
- Playtest phases and feature rollout
- Technical playtest scope and testing goals
- First public playtest scope and testing goals
- Spring stress test focus area
- Balance reactions during PvP testing
- Old-build PvP test and balance caveats
- Public test plans, old-build play session, and release window
- Next public test scope and schedule
- Retention, dropout, and iteration through testing
- Playtests and iterative development
- PvP test feedback and gameplay improvements
