· Art & world
Armor fitting and race-specific character forms
Armor in Scars of Honor is described as being built around race-specific character forms rather than as a single universal model. The system uses attachment bones for base meshes, with sockets on those meshes to create visual variety across equipment pieces.
Individual armor parts such as boots are fitted to the character form so that they align closely with the race silhouette. Sets are therefore not presented as one identical shape reused across all races; instead, they are shaped to the form of each race so that the final appearance fits properly.
Armor construction
The described pipeline uses attachment bones to place base armor meshes on the character model. Additional sockets on those meshes allow further variation in the final look.
This approach is intended to make armor sit correctly on different bodies and preserve the visual identity of each race. The emphasis is on matching the equipment to the race's proportions and outline rather than relying only on texture swaps.
Race silhouette and visual consistency
Race form is treated as an important part of armor presentation. Armor is adjusted to the race's shape so that it looks natural on that specific body type.
This implies that visual differences between races affect how equipment must be authored. The race silhouette is not treated as a minor cosmetic layer, but as a factor that changes how armor assets need to be prepared.
Source
- Recording:
No Undead Gronthar? Armor Q&A | Scars of Honor - YouTube: Watch on YouTube
- Published: Wednesday, July 30, 2025 at 1:31 PM UTC
