Skip to main content

· Tests & balance

Spring stress test focus area

The recording states that an upcoming public test in spring is intended primarily as a stress test for both servers and client performance. To maximize load and data collection, players are expected to be concentrated in a single area rather than spread across the wider world.

Single-zone test structure

The chosen test area is one of the zones shown during the environment tour. Keeping participants in one place is described as the most effective way to apply heavy stress to the game and gather useful technical information.

Test goals

The stated goals of the test are technical rather than content-completion oriented. The focus is on:

  • stressing the servers
  • stressing the client
  • collecting as much information as possible from concentrated player activity

This positions the test as an infrastructure and performance exercise rather than a broad preview of the full world.

Source

  • Recording: We Let Our Art Director Reveal Too Much… (Unseen Art & Concepts)
  • YouTube: Watch on YouTube
  • Published: Thursday, March 5, 2026 at 2:18 PM UTC

← Back to Tests & balance