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Open-world exploration and mount philosophy

Open-world design is presented as a mandatory part of Scars of Honor's MMORPG structure. The world is treated not only as travel space but as a core part of exploration, immersion, and large-scale player activity.

The discussion emphasizes that an open world should contain reasons to explore, including hidden secrets and meaningful encounters, rather than existing only for scale.

Open-world as a core MMO feature

A healthy MMORPG is described as requiring an open world. The world is intended to support exploration and community-driven activity rather than functioning as a backdrop between instanced content.

The value of the open world is tied to immersion and to the feeling of participating in a larger shared environment.

Exploration and world scale

World size is not treated as sufficient on its own. The open world is expected to justify its scale through discoverable content and a sense of exploration. The discussion stresses that significant development resources have been invested into building the world, so traversal systems should not trivialize that work.

Flying mounts

Flying mounts are criticized as harmful to immersion, especially early in the game's life. The argument is that flying allows players to bypass terrain, points of interest, and environmental design, reducing engagement with the world below.

The preferred approach is to find a balance between world size, mount speed, and exploration pacing. Early access to unrestricted flight is presented as something that could undermine the intended open-world experience.

Source

  • Recording: Scars of Honor Monetization, Gameplay, & Open World | Community Q&A Recap
  • YouTube: Watch on YouTube
  • Published: Wednesday, February 18, 2026 at 12:58 PM UTC

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