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Gliding and verticality

Gliding is introduced as an alternative to flying mounts and as a major part of the game’s traversal redesign. The first glider is described as a controllable movement tool that can be turned on and off and that functions like a mini-game.

The system adds verticality to exploration and is intended to support the design of additional zones across the continent of Iron Guard. The developers say the rest of the world is being built with vertical movement in mind, including capitals and other zones that are still in development.

Source

  • Recording: What's Next for Scars of Honor? (FirstWatch, Gameplay Updates & More!)
  • YouTube: Watch on YouTube
  • Published: Friday, July 17, 2026 at 1:56 PM UTC

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