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Free-to-play monetization and no pay-to-win stance

Scars of Honor is described as a free-to-play MMORPG built around a strict no-pay-to-win position. The recording frames monetization as necessary for sustainability, but argues that revenue should come from cosmetic and convenience boundaries that do not reduce gameplay access or player power for non-paying users.

Free-to-play as the chosen model

The game is described as free to play because MMORPGs depend on having enough active players to sustain their worlds and social systems. The recording presents free entry as the most effective way to maintain population and long-term viability.

Appearance monetization

A proposed monetization feature is an optional appearance subscription. This subscription would provide effectively unlimited appearance points for changing item visuals and would also allow appearance changes from anywhere in the world.

Without that subscription, players would still be able to change appearances, but would need to buy appearance points separately and use the system from a main city. This is presented as a monetization layer around transmog convenience rather than around power.

Cosmetics and battle passes

In addition to appearance-related monetization, skins and battle passes are mentioned as planned revenue sources. These are described as optional purchases intended for players who enjoy the game and want to support it.

The stated principle is that players should still be able to obtain strong-looking gear and appealing visuals through gameplay itself, rather than having all desirable appearances locked behind payment.

Rejection of pay-to-win features

The recording repeatedly states that Scars of Honor will not sell power. Gameplay features, strength, and access are not supposed to be restricted based on payment.

A previously discussed backpack-space feature is cited as something removed after some players considered it pay to win. This is used as an example of the studio adjusting monetization plans in response to fairness concerns.

Investor boundaries and long-term trust

The no-pay-to-win stance is also described as a non-negotiable boundary in investor discussions. Potential investment is said to be rejected if it requires changing the game's monetization vision toward selling power or other pay-to-win elements.

The reasoning given is that player respect and trust are treated as the studio's most valuable long-term asset. The recording argues that preserving this trust is more important than short-term revenue spikes and is better for the game's long-term financial health as well.

Source

  • Recording: Scars OF Honor - Review of new Feature, Game Discussions with Community!
  • YouTube: Watch on YouTube
  • Published: Sunday, March 22, 2026 at 8:52 PM UTC

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