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Free-to-play and cosmetics-only monetization

Scars of Honor is described as planned around a free-to-play business model with cosmetics rather than pay-to-win advantages. The stated rationale is that this approach allows more people to join while preserving fair play.

League of Legends is cited as a major influence on this decision. The comparison is used specifically to explain the intended monetization direction for Scars of Honor.

Monetization stance

The game is presented as free to play and not pay to win. Cosmetics are identified as the preferred form of monetization.

This is described as the best way to structure the game from the speaker’s perspective. The argument given is that a free entry point increases accessibility, and that a larger player population is beneficial for the game.

Influence from other games

League of Legends is named as the main example that pushed Scars of Honor toward a free-to-play, cosmetics-only route. The comparison is not used to suggest that Scars of Honor copies its gameplay systems, but rather that it follows a similar monetization philosophy.

Source

  • Recording: 🔴 Game Developer 🔴 You wanted me to play LoL... lol here we go!
  • YouTube: Watch on YouTube
  • Published: Sunday, December 7, 2025 at 9:35 PM UTC

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