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PC priority, mobile support, and release targets

Scars of Honor is described as a PC-first MMORPG with mobile support treated as a supplement rather than the main platform. Release timing and platform readiness are discussed cautiously, with an emphasis on avoiding promises that may not be met.

PC as the primary platform

The recording states clearly that Scars of Honor is primarily a PC game. Mobile is not intended to define the core design of the project.

This distinction is emphasized repeatedly: the main gameplay priorities are responsive combat, gathering, crafting, dungeons, and other core systems on PC.

Mobile as a supporting client

Mobile support is described as a way to broaden access and increase the number of players online, but not as the lead platform. The intent is for mobile to support the overall ecosystem rather than dictate the game's design.

The recording suggests a desire to have both PC and mobile available by launch or beta, but stops short of making a firm public promise. This uncertainty is presented as a deliberate attempt to avoid overpromising.

Release window reference

A target of being ready around the next year's Q3 is mentioned in the context of development priorities and the decision to replace all race models despite the production cost. The exact release meaning of that target is not fully clarified in the available captions, but it is used as a planning milestone.

Server planning

The game is said to require multiple servers rather than a single server. A figure of around 10,000 players per server node is mentioned as part of the technical and service-planning discussion.

Streaming and future tests

The recording also looks ahead to future public testing, with the next official playtest described as a major anticipated milestone. The ability to stream the game while the community plays alongside is presented as a future goal tied to that next public test.

Source

  • Recording: Druid Tank Concepts Review + First Time Runescape: Dragonwilds
  • YouTube: Watch on YouTube
  • Published: Sunday, August 3, 2025 at 9:31 PM UTC

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