· Dev diary
Scars of Honor showcase timing and development transparency
Several parts of the session shift from LOTRO into informal development updates about Scars of Honor. These comments focus on showcase timing, placeholder content, and the studio's willingness to show work in progress.
Planned showcase timing
A new Scars of Honor showcase is described as planned for the end of the year. The stated production goal is content lock around the middle of November so that the marketing team can gather materials, with a larger stream expected at the beginning of December.
That December presentation is described as a major reveal with multiple features to be unveiled.
Older footage versus current state
Previously seen PvP footage is characterized as only a small mode from an old build rather than a representation of the full game. This distinction is emphasized to separate earlier public gameplay from the broader scope of the project.
The session repeatedly notes that some shown material is not final and should be understood as in-development work.
Showing work in progress
The recording includes a willingness to show rough internal material, including environment screenshots, blockout models, armor application tests, and an early cooking interface. These are explicitly framed as non-final examples used to illustrate progress and decision-making rather than finished features.
This approach presents development as iterative. Blockouts are shown as an early stage used to establish silhouettes and direction before a model becomes game-ready.
Community involvement in visual direction
The druid form work is linked to earlier community voting. The session presents the current blockout as a continuation of choices previously made by viewers during concept selection. That positions at least some visual development as a process informed by audience feedback.
Release window note
The early access target is stated as Q3 2026, with no reason given at the time of the recording to change that schedule.
General development stance
The overall tone of these updates is transparent and process-oriented. The game is presented as evolving through internal tooling, art passes, iteration, and staged public showcases rather than through a single polished reveal.
Source
- Recording:
🔴 MMoRPG Sunday 🔴 First time LOTRO - YouTube: Watch on YouTube
- Published: Sunday, October 12, 2025 at 9:08 PM UTC
