· Dev diary
Community polls and public game data plans
Scars of Honor is presented as a project that intends to use structured community feedback rather than treating player discussion as informal commentary alone. The stated approach is to let players influence priorities while keeping final decisions subject to moderation, production limits, and the studio's broader direction.
A related part of this transparency plan is a public data interface for community tools. The game database is described as being prepared for external access so that fans can build calculators, reference sites, and theorycrafting resources around classes, talents, spells, items, icons, and translations.
Poll system design
A poll system is described as planned for release in the near term. It is not framed as a simple one-question voting widget, but as a persistent system where questions and answers remain available long term rather than disappearing after a single event.
The system is described as allowing both the studio and the community to propose questions. Community-submitted questions are intended to pass through a voting stage first, so that players can signal which topics deserve developer attention. This is presented as a moderation layer intended to prevent noise while still surfacing issues the studio did not originally ask about.
The stated design goal is balance. Community input is treated as valuable, but not automatically binding. Suggestions that are too expensive, technically unsuitable, or out of scope may still be declined, with the example that a major feature such as naval combat could be rejected if it would consume development time needed elsewhere.
Public API and fan-made tools
A fan-made website and early talent calculator are cited as examples of the kind of community work the studio wants to support. In response, the game is described as moving toward an open API that would expose the full game database for community use.
The planned data access includes:
- talents
- spells and spell details
- icons
- translations
- items
This is framed as support for theorycrafting, caching, and custom presentation by community sites rather than as unofficial data mining. The intent is to let players inspect and organize game information through external tools in a sanctioned way.
Open development philosophy
The broader production philosophy emphasizes that Scars of Honor is not being built solely around internal preference. The project is described as safer when community feedback is gathered early and often, provided that it is filtered and weighed against practical constraints.
This same philosophy is extended to studio governance and transparency. The recording describes a willingness to show unfinished work, discuss limitations openly, and even expose future board or investor discussions to the community if those discussions affect the game's long-term direction. The underlying principle is that trust should be built through visible process rather than marketing alone.
Source
- Recording:
Scars OF Honor - Focus on: Quality or Quantity ? Extra Bag Space: Pay2WIn or Convenience ?!? - YouTube: Watch on YouTube
- Published: Sunday, February 22, 2026 at 9:31 PM UTC
