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Advice on making an MMORPG as a first game

The central argument of the recording is that making an MMORPG as a first game is difficult but not impossible. The position presented is explicitly contrary to the common advice that new developers should avoid the genre entirely.

Complexity and scope reduction

MMORPGs are described as arguably the most difficult type of game to create. The proposed response to that complexity is simplification rather than abandonment. The recommended approach is to break the genre into smaller technical and production problems and learn them one by one.

This advice is tied to a practical decomposition of the project into client and server work, with each side further divided into learnable disciplines and systems.

Consistency as the main requirement

The recording presents consistency as the essential prerequisite for attempting a project of this scale. Long-term focus and repeated daily effort are treated as more important than starting with complete knowledge of every discipline.

The creator's own experience is used as an example of sustained incremental learning over several years. That period is framed less as immediate product development and more as a form of self-directed training.

Learning by building

A key principle in the recording is that early work does not need to be polished. Imperfect models, simple rigs, and basic systems are treated as acceptable if they help the developer understand the production process.

The broader recommendation is to build a proof of concept, learn from it, and accept that the first version may later be discarded when professional production begins. In that framing, an initial MMORPG project can function as both a learning vehicle and a test of commitment.

View of possibility

The overall message is that a first MMORPG project is feasible for developers who combine curiosity, persistence, and a willingness to learn unfamiliar disciplines. The recording does not present the path as easy; instead, it argues that the genre's difficulty should be addressed through disciplined iteration rather than treated as a reason not to begin.

Source

  • Recording: Making an MMORPG As Your First Game
  • YouTube: Watch on YouTube
  • Published: Thursday, August 14, 2025 at 3:04 PM UTC

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