· Combat & progression
Movement and traversal
Movement is treated as a core gameplay system rather than a convenience feature. The developers say they want to move away from queues and teleport-style shortcuts and instead place activities physically in the world.
Traversal is meant to require player engagement, with faster travel options such as waypoints but without reducing movement to auto-run. The system is described as being designed almost like a set of mini-games, and the studio says movement must be implemented correctly before combat can fully reach its intended form.
The updated traversal direction is also meant to address earlier friction between melee and ranged characters, especially in large terrain spaces where travel could feel clunky.
Source
- Recording:
What's Next for Scars of Honor? (FirstWatch, Gameplay Updates & More!) - YouTube: Watch on YouTube
- Published: Friday, July 17, 2026 at 1:56 PM UTC
