· Combat & progression
Mounts as a multi-use gameplay system
A short teaser introduces mounts as part of a larger gameplay system rather than only a travel feature. The reveal is intentionally limited, but it establishes that mounts are planned to have more than one use in Scars of Honor.
Mounts beyond transportation
The footage is described as part of a very large system. Although the full feature is not explained, the stated design direction is that a mount is not meant to serve only as transportation from one point to another.
This positions mounts as a broader gameplay element with additional functions beyond basic movement. The exact mechanics are not disclosed in the available captions, but the emphasis on multiple uses suggests a more integrated role for mounts in moment-to-moment play.
Teased animation work
The title and reveal context indicate mounted combat animations, but the spoken captions stop short of detailing specific combat actions or rules. The available information therefore supports only the broader point that mount-related functionality extends beyond travel, with further specifics withheld.
Source
- Recording:
Undead structures, mounted combat animations reveal | Scars of Honor - YouTube: Watch on YouTube
- Published: Monday, July 7, 2025 at 3:11 PM UTC
