· PvP, guilds & cross-play
PvP structure, battleground gear rules, and open-world PvP ideas
PvP is a major pillar, spanning structured modes and open-world ideas. This session emphasizes battleground gear rules, faction conflict hooks, and how PvP sits inside overall progression.
Battleground formats
Scars of Honor is said to include PvP modes that differ from standard arena structures associated with other MMOs. Examples mentioned include one-versus-one arenas and three-team arena formats such as 3v3v3.
Battlegrounds are described as having more than one ruleset. One named example is Morning Pass, a battleground mode in which all participants enter with equalized gear. In that mode, time away from the game does not create a gear disadvantage; competition is intended to be based on skill rather than equipment progression.
Alongside equalized battlegrounds, the game is also said to have more traditional progression-based battlegrounds.
PvE and PvP gear philosophy
A stated design position rejects a hard PvE-versus-PvP gear split: parallel tracks double the grind and split the community.
The preferred model is one unified gear ecosystem in which powerful items earned from PvE can be used in PvP and vice versa. The example given is that a weapon earned from defeating a difficult boss should remain valid in battlegrounds, while gear earned through PvP should also be usable in raids or dungeons.
At the same time, the game is not described as forcing PvE players into PvP or PvP players into PvE. Instead, the idea is to offer different desirable rewards across activities while keeping the resulting gear broadly usable.
Open-world PvP ideas
One exploratory idea: faction capital conflict between Sacred Order and Domination—guards, faction generals, and killing the enemy general might yield a scar (not confirmed).
Further PvP ↔ crafting links (BG-tied mats/recipes, contested gather zones) are suggestions only.
Loot loss and hardcore servers
Normal servers: no full gear loss from ordinary open-world PvP.
Hardcore servers are treated differently. A proposed hardcore rule would not permanently delete the entire character on death, but instead randomly destroy one equipped item through a roulette-style system. This is presented as a possible way to create higher stakes while also feeding demand for crafting and replacement gear.
PvP as part of the overall game
Design direction favors one shared power economy across PvE and PvP—split gear tracks are viewed as a root cause of community silos. Modes should differ in experience, not in incompatible item ladders.
Source
- Recording:
Scars OF Honor - Community LIVESTREAM! - YouTube: Watch on YouTube
- Published: Sunday, April 5, 2026 at 7:06 PM UTC
