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Scars of HonorChronicle

Scars of Honor Chronicle is an unofficial fan project and is not affiliated with the game or its publishers.

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Категорії
  • Усі предмети(1894)
  • Навички(464)
  • Equipment(1646)
  • Mounts(10)
  • Consumable(138)
  • Valuables(42)
  • Other(58)
Основна характеристика (розширено)

Довідка з сортування

Основна характеристика

Друга характеристика (нічиї)

Сортувати за

Порядок основних кидків

  1. Головна
  2. /База даних

Page 32 · Scars of Honor database

Показано 1551–1600 з 1762 предметів (сторінка 32 з 36)

  • Honed Flames of the Inferno

    Honed Flames of the Inferno

    Legendary · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min29–36
    • Weapon Damage MaxWeapon Damage Max44–53
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    Add to compare list
  • Flames of the Inferno

    Flames of the Inferno

    Epic · Equipment · Main Hand

    Base Stats

  • Honed Longsword

    Honed Longsword

    Epic · Equipment · Main Hand
  • Worn Longsword

    Worn Longsword

    Rare · Equipment · Main Hand

    Base Stats

  • Longsword

    Longsword

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

  • Longsword

    Longsword

    Rare · Equipment · Main Hand
  • Honed Titan's Wrath

    Honed Titan's Wrath

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

  • Honed Titan's Wrath

    Honed Titan's Wrath

    Legendary · Equipment · Main Hand
  • Titan's Wrath

    Titan's Wrath

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

  • Titan's Wrath

    Titan's Wrath

    Epic · Equipment · Main Hand

    Base Stats

  • Honed Valiant's Edge

    Honed Valiant's Edge

    Common · Equipment · Main Hand

    Base Stats

  • Valiant's Edge

    Valiant's Edge

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

  • Valiant's Edge

    Valiant's Edge

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

  • Honed Dark Wand

    Honed Dark Wand

    Epic · Equipment · Main Hand
  • Honed Dark Wand

    Honed Dark Wand

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

  • Dark Wand

    Dark Wand

    Epic · Equipment · Main Hand

    Base Stats

  • Dark Wand

    Dark Wand

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

  • Honed Wand

    Honed Wand

    Epic · Equipment · Main Hand
  • Worn Wand

    Worn Wand

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

  • Honed Wand of Scintillation

    Honed Wand of Scintillation

    Rare · Equipment · Main Hand
  • Wand of Scintillation

    Wand of Scintillation

    Rare · Equipment · Main Hand

    Base Stats

  • Wand

    Wand

    Rare · Equipment · Main Hand

    Base Stats

  • Wand

    Wand

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

  • Beefy Meat Stew

    Beefy Meat Stew

    Common · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Tasty Beefy Meat Stew

    Tasty Beefy Meat Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Delicious Beefy Meat Stew

    Delicious Beefy Meat Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Gourmet Beefy Meat Stew

    Gourmet Beefy Meat Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Boiled Potatoes

    Boiled Potatoes

    Common · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Tasty Boiled Potatoes

    Tasty Boiled Potatoes

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Delicious Boiled Potatoes

    Delicious Boiled Potatoes

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Gourmet Boiled Potatoes

    Gourmet Boiled Potatoes

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Greasy Soup

    Greasy Soup

    Common · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Tasty Greasy Soup

    Tasty Greasy Soup

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Delicious Greasy Soup

    Delicious Greasy Soup

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Gourmet Greasy Soup

    Gourmet Greasy Soup

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Grey Fish Stew

    Grey Fish Stew

    Common · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Tasty Grey Fish Stew

    Tasty Grey Fish Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Delicious Grey Fish Stew

    Delicious Grey Fish Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Gourmet Grey Fish Stew

    Gourmet Grey Fish Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Lean Meat Stew

    Lean Meat Stew

    Common · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Tasty Lean Meat Stew

    Tasty Lean Meat Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Delicious Lean Meat Stew

    Delicious Lean Meat Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Gourmet Lean Meat Stew

    Gourmet Lean Meat Stew

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Ondals Potatoe Soup

    Ondals Potatoe Soup

    Common · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Tasty Ondals Potatoe Soup

    Tasty Ondals Potatoe Soup

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Delicious Ondals Potatoe Soup

    Delicious Ondals Potatoe Soup

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Gourmet Ondals Potatoe Soup

    Gourmet Ondals Potatoe Soup

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Onion Soup

    Onion Soup

    Common · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Tasty Onion Soup

    Tasty Onion Soup

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Delicious Onion Soup

    Delicious Onion Soup

    Rare · Consumable

    Stacks ×5

    Stacks ×5
    Add to compare list
  • Page 1
  • …
  • Page 31
  • 32
  • Page 33
  • …
  • Page 36
  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit ChanceCrit Chance4–6
  • StrengthStrength11–13
  • DexterityDexterity11–13
  • Cooldown ReductionCooldown Reduction1–3
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

POOL 1

  • Weapon Damage MinWeapon Damage Min29–36
  • Weapon Damage MaxWeapon Damage Max44–53
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength16–20
  • DexterityDexterity16–20
  • IntelligenceIntelligence16–20
  • Crit ChanceCrit Chance4–5
  • Crit Hit DamageCrit Hit Damage13–20
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min33–40
  • Weapon Damage MaxWeapon Damage Max50–61
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit ChanceCrit Chance4–6
  • StrengthStrength11–13
  • DexterityDexterity11–13
  • Cooldown ReductionCooldown Reduction1–3
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

POOL 1

  • Weapon Damage MinWeapon Damage Min33–40
  • Weapon Damage MaxWeapon Damage Max50–61
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength9–12
  • DexterityDexterity9–12
  • IntelligenceIntelligence9–12
  • Crit ChanceCrit Chance1
  • Crit Hit DamageCrit Hit Damage5–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • Weapon Damage MinWeapon Damage Min28
  • Weapon Damage MaxWeapon Damage Max41
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength7–8
  • DexterityDexterity3–4
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min33–40
  • Weapon Damage MaxWeapon Damage Max50–61
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength9–12
  • DexterityDexterity9–12
  • IntelligenceIntelligence9–12
  • Crit ChanceCrit Chance1
  • Crit Hit DamageCrit Hit Damage5–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana110–160
  • EnergyEnergy5–10
  • Magic PenetrationMagic Penetration1–4
  • Armor PenetrationArmor Penetration1–4
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • Weapon Damage MinWeapon Damage Min33
  • Weapon Damage MaxWeapon Damage Max50
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength18–20
  • DexterityDexterity11–12
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min48–59
  • Weapon Damage MaxWeapon Damage Max73–89
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit ChanceCrit Chance4–6
  • StrengthStrength11–13
  • DexterityDexterity11–13
  • Cooldown ReductionCooldown Reduction1–3
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

POOL 1

  • Weapon Damage MinWeapon Damage Min48–59
  • Weapon Damage MaxWeapon Damage Max73–89
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

POOL 1

  • Weapon Damage MinWeapon Damage Min24–29
  • Weapon Damage MaxWeapon Damage Max36–44
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • Weapon Damage MinWeapon Damage Min28
  • Weapon Damage MaxWeapon Damage Max41
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Damage MinWeapon Damage Min24–29
  • Weapon Damage MaxWeapon Damage Max36–44
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength6
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min25–31
    • Weapon Damage MaxWeapon Damage Max38–47
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–15
    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • Crit ChanceCrit Chance2–3
    • Crit Hit DamageCrit Hit Damage9–12
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana110–160
    • EnergyEnergy5–10
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • Weapon Damage MinWeapon Damage Min27
    • Weapon Damage MaxWeapon Damage Max40
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • IntelligenceIntelligence18–20
    • DexterityDexterity11–12
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • IntelligenceIntelligence2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • Weapon Damage MinWeapon Damage Min25–31
    • Weapon Damage MaxWeapon Damage Max38–47
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–15
    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • Crit ChanceCrit Chance2–3
    • Crit Hit DamageCrit Hit Damage9–12
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • Weapon Damage MinWeapon Damage Min24
    • Weapon Damage MaxWeapon Damage Max36
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • IntelligenceIntelligence13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • IntelligenceIntelligence2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min21–26
    • Weapon Damage MaxWeapon Damage Max32–39
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • Weapon Damage MinWeapon Damage Min21–26
  • Weapon Damage MaxWeapon Damage Max32–39
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • IntelligenceIntelligence6
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min25–31
    • Weapon Damage MaxWeapon Damage Max38–47
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength9–12
    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • Crit ChanceCrit Chance1
    • Crit Hit DamageCrit Hit Damage5–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana110–160
    • EnergyEnergy5–10
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    POOL 1

    • Weapon Damage MinWeapon Damage Min25–31
    • Weapon Damage MaxWeapon Damage Max38–47
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength9–12
    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • Crit ChanceCrit Chance1
    • Crit Hit DamageCrit Hit Damage5–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    POOL 1

    • Weapon Damage MinWeapon Damage Min21–26
    • Weapon Damage MaxWeapon Damage Max32–39
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    • Weapon Damage MinWeapon Damage Min22
    • Weapon Damage MaxWeapon Damage Max33
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • IntelligenceIntelligence7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • IntelligenceIntelligence2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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