· PvP, guilds & cross-play
Community battleground play and party coordination
The playtest centers on community group play, with players forming parties, coordinating targets, and moving together through both PvE and PvP activities. The session shows battleground participation as a social activity rather than a strictly solo queue experience.
Party formation and coordination
The player discusses inviting others to a party and uses chat to direct group action. Calls to regroup, return to a farming location, and focus specific enemies show that party coordination is an important part of the session.
The footage repeatedly emphasizes that combat becomes easier with more people. This is visible both in enemy farming and in boss attempts, where larger numbers quickly overwhelm targets that initially appear threatening.
Battleground target calling
During PvP, the player actively calls focus targets, especially an enemy druid. This suggests that battleground success depends not only on individual mechanics but also on coordinated pressure against high-impact enemy roles.
The opposing side is referred to as "domination" players, which appears to identify either a team, mode label, or group name (caption unclear). Regardless of the exact label, the match is presented as competitive and close at points.
Social play during the test
The session includes casual social behavior alongside combat, such as sitting with other players, moving as a group to scenic spots, and organizing around shared activity. Even when the player pauses to take screenshots, the surrounding context remains group-oriented.
This reinforces a community-playtest atmosphere in which combat, exploration, and social interaction occur in the same continuous play session.
Source
- Recording:
Playing the Scars of Honor Playtest with the Community - YouTube: Watch on YouTube
- Published: Friday, May 15, 2026 at 12:10 PM UTC
