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  3. /Undead Keeps Winning While Players Eye Early Access — July 9, 2026
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2026-07-09 · Discord Summary

Undead Keeps Winning While Players Eye Early Access — July 9, 2026

Undead keeps edging ahead in the race vote while players trade vampire-and-zombie jokes and wonder how class-race balance should work in Scars of Honor. Elsewhere, the community circles NDA testing, early access, and whether paying to get in would feel fair.

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The Undead are having a very good day in the community’s imagination, and maybe in the vote too. Between the race/class link, the back-and-forth over whether zombies are really undead, and a few hopeful glances toward testing and early access, the chat had the energy of a lobby full of people trying to out-joke each other while still caring deeply about what the game becomes.

If you wanted a neat little snapshot of Scars of Honor fandom, this was it: one tab open to the class page, another open to the eternal undead discourse, and a third open to the question of how players actually get their hands on the thing without feeling like they won the lottery.

The Undead Are Winning, And Nobody Can Stop The Bit

The day’s loudest thread was the race vote, where players kept checking in on the numbers and reacting like they were watching a horse race with better bones. One player said they’d grabbed the game because they voted Undead; another was already leaning into the fantasy of going full infernal demon as the night went on. The mood was part enthusiasm, part scoreboard obsession.

And then the chat did what chat always does: it turned the undead into a philosophy seminar with jokes.

“They aren’t undead, they’re zombies.”

That kicked off the usual pile-on. Other players pushed back that zombies are undead, someone declared “same thing,” and another offered the kind of technicality that only exists in MMO chats and late-night guild Discords. The whole exchange spiraled into vampire edge cases, zombie bites, and the wonderfully useless question of what happens when one undead bites another undead.

The answer, according to the room: probably nothing, except more arguments.

Players Want Classes And Races To Feel Less Random

A few people weren’t just here for the meme war. One player asked where to see the races and classes, which led straight to the class page and a broader conversation about how the game’s character options should be arranged. In #suggestions-and-feedback, a player argued that it would be better to have two to three classes per race, calling that the fairest setup and name-checking Dragon Nest as the kind of structure they had in mind.

That idea fits the day’s wider mood: players want identity, but they also want the identity to make sense. The race vote chatter wasn’t just about favorites; it was about what kind of fantasy the game is selling. If someone is picking Undead, they want the class options to feel like they belong there, not like they were shuffled in by a bored spreadsheet.

The chat didn’t settle the question, of course. It rarely does. But it did make one thing clear: people are already thinking about build identity in a way that goes beyond “what looks cool in the trailer.”

The Community Is Already Thinking About Access, Not Just Hype

The other big thread was access — who gets in, when, and whether paying for a shot at testing would be a fair trade. One player said they’d thought a lot about it and would prefer to give money to support the game and also be able to play, rather than rely on luck to get selected. That’s a very modern MMO feeling: equal parts patronage, impatience, and fear of missing out.

Not everyone was convinced that would be how things work. Another player pushed back, saying they doubted NDA testing would be paid, and doubted it would even be something people could sign up for. Their read was that these slots would probably be filled by community members chosen by the team, though they admitted they didn’t know what the criteria would be.

That split says a lot about where the community’s head is at. Some players are ready to put money down just to get a foot in the door. Others are bracing for the old-school reality of closed tests, limited invites, and the familiar MMO ritual of waiting to be noticed.

Small Talk, Big Longing, And The Grandpa Question

Not every thread was about systems and access. The chat also wandered into the kind of loose, affectionate nonsense that makes a Discord feel alive. Someone dropped a YouTube Shorts link. Another asked how everyone was doing on a “fine morning.” There was a brief detour into Palworld 1.0, which is exactly the sort of cross-game drift you’d expect from a community that spends half its time waiting for one game while talking about three others.

Then came the recurring “MMO grandpa” refrain — a little in-joke, a little concern, and a lot of people hoping for news that isn’t there yet. One player asked if there was any update from “grandma,” only to be reminded that the person in question isn’t part of the community and that no one here knows their real-life situation. The exchange stayed respectful, which mattered more than the joke.

It was a small but telling moment: the community can be goofy right up until it needs to be human, and then it usually is.

What Today’s Chat Really Said

The day didn’t bring official news, but it did bring something almost as revealing: a community already sorting itself into camps of favorite races, class theorycrafters, hopeful testers, and people who will absolutely argue about undead taxonomy for sport.

That’s the useful part of a day like this. The hype isn’t abstract anymore. Players are already imagining how they’ll join, what they’ll play, and whether the game’s systems will reward the fantasy they’ve picked. In other words: the bones are getting a lot of attention, and not just because the Undead are winning.

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