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  • Усі предмети(1894)
  • Навички(464)

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  • Equipment(1646)
    • All Equipment(1646)
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Порядок основних кидків

  1. Головна
  2. /База даних

Equipment · Chest Piece · Rare · Scars of Honor database

РідкістьLegendary (118)Epic (626)Rare (649)Quests (42)Common (459)

Показано 1–50 з 60 предметів (сторінка 1 з 2)

    • Apex Druid Brigandine

      Apex Druid Brigandine

      Rare · Equipment

      Base Stats

      POOL 1

    • 1
    • Page 2
    ArmorArmor
    95–100
  • Magic DefenceMagic Defence95–100
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Druid Jerkin

    Druid Jerkin

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence49–52
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Doomplate

    Doomplate

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor76–80
    • Magic DefenceMagic Defence65–68
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence20–22
    • ArmorArmor20–22
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Sunplate

    Sunplate

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor76–80
    • Magic DefenceMagic Defence65–68
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence20–22
    • ArmorArmor20–22
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Heavy Breastplate

    Heavy Breastplate

    Rare · Equipment

    Base Stats

    POOL 1

    • Magic DefenceMagic Defence25
    • ArmorArmor25
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • StrengthStrength9–12
    • Health RegenerationHealth Regeneration1
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Apex Knight Cuirass

    Apex Knight Cuirass

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Knight Gambeson

    Knight Gambeson

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence49–52
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Light Brigandine

    Light Brigandine

    Rare · Equipment

    Base Stats

    POOL 1

    • Magic DefenceMagic Defence50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • StrengthStrength9–12
    • Mana RegenerationMana Regeneration1–2
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Apex Mage Linothorax

    Apex Mage Linothorax

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Mage Linothorax

    Mage Linothorax

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence49–52
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Medium Breastplate

    Medium Breastplate

    Rare · Equipment

    Base Stats

    POOL 1

    • HasteHaste3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity9–12
    Add to compare list
  • Apex Ranger Gambeson

    Apex Ranger Gambeson

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • DexterityDexterity2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Ranger Jerkin

    Ranger Jerkin

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence49–52
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestDruidT1Aurora

    ArmorChestDruidT1Aurora

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestDruidT1Poison

    ArmorChestDruidT1Poison

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestDruidT1Sunstorm

    ArmorChestDruidT1Sunstorm

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestDruidT2Bewitched

    ArmorChestDruidT2Bewitched

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestDruidT2Cinder

    ArmorChestDruidT2Cinder

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestDruidT2Sakura

    ArmorChestDruidT2Sakura

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestDruidT2Sanguine

    ArmorChestDruidT2Sanguine

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestHeavyT1Aloe

    ArmorChestHeavyT1Aloe

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestHeavyT1Cobalt

    ArmorChestHeavyT1Cobalt

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestHeavyT1Glided

    ArmorChestHeavyT1Glided

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestHeavyT1Ivory

    ArmorChestHeavyT1Ivory

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestKnightT1Adamant

    ArmorChestKnightT1Adamant

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestKnightT1Aegis

    ArmorChestKnightT1Aegis

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestKnightT1Pine

    ArmorChestKnightT1Pine

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestKnightT1Timber

    ArmorChestKnightT1Timber

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestKnightT2Blood

    ArmorChestKnightT2Blood

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestKnightT2Marrow

    ArmorChestKnightT2Marrow

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestKnightT2Pearl

    ArmorChestKnightT2Pearl

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestKnightT2Skygold

    ArmorChestKnightT2Skygold

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestLightT1Creme

    ArmorChestLightT1Creme

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestLightT1Cryst

    ArmorChestLightT1Cryst

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestLightT1Molten

    ArmorChestLightT1Molten

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestLightT1Oak

    ArmorChestLightT1Oak

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1Cosmic

    ArmorChestMageT1Cosmic

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1Fire

    ArmorChestMageT1Fire

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1Ice

    ArmorChestMageT1Ice

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1Maroon

    ArmorChestMageT1Maroon

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2Chaos

    ArmorChestMageT2Chaos

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2Flare

    ArmorChestMageT2Flare

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2Gale

    ArmorChestMageT2Gale

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2Grim

    ArmorChestMageT2Grim

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR1

    ArmorChestMediumT1CLR1

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

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  • ArmorChestMediumT1CLR2

    ArmorChestMediumT1CLR2

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

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  • ArmorChestMediumT1CLR3

    ArmorChestMediumT1CLR3

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

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  • ArmorChestMediumT1CLR4

    ArmorChestMediumT1CLR4

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

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  • ArmorChestRangerT1Ghost

    ArmorChestRangerT1Ghost

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestRangerT1Night

    ArmorChestRangerT1Night

    Rare · Equipment

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 2
    ROLLS: 4
    ROLLS: 4
    ROLLS: 2
    ROLLS: 4
    ROLLS: 4
  • IntelligenceIntelligence9–12
  • StrengthStrength9–12
  • Energy RegenerationEnergy Regeneration2–3
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
    ROLLS: 4
  • VitalityVitality13–14
  • StrengthStrength13–14
  • DexterityDexterity13–14
  • IntelligenceIntelligence13–14
  • ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • VitalityVitality13–14
  • StrengthStrength13–14
  • DexterityDexterity13–14
  • IntelligenceIntelligence13–14
  • ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • VitalityVitality13–14
  • StrengthStrength13–14
  • DexterityDexterity13–14
  • IntelligenceIntelligence13–14
  • ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • VitalityVitality13–14
  • StrengthStrength13–14
  • DexterityDexterity13–14
  • IntelligenceIntelligence13–14
  • ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    ROLLS: 4
    ROLLS: 4