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  • Усі предмети(1894)
  • Навички(464)

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  • Equipment(1646)
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  2. /База даних

Equipment · Off Hand · Epic · Scars of Honor database

РідкістьLegendary (118)Epic (626)Rare (649)Quests (42)Common (459)

Показано 1–6 з 6 предметів (сторінка 1 з 1)

    • Honed Electrifier

      Honed Electrifier

      Epic
    • 1
    ·
    Equipment

    Base Stats

    POOL 1

    • VitalityVitality8–9
    • StrengthStrength8–9
    • DexterityDexterity8–9
    • IntelligenceIntelligence8–9
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Power Prism

    Power Prism

    Epic · Equipment

    Base Stats

    POOL 1

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Prime Men-at-Arms Bulwark

    Prime Men-at-Arms Bulwark

    Epic · Equipment

    Base Stats

    POOL 1

    • VitalityVitality8–9
    • StrengthStrength8–9
    • DexterityDexterity8–9
    • IntelligenceIntelligence8–9
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Vowguard

    Vowguard

    Epic · Equipment

    Base Stats

    POOL 1

    • ArmorArmor80–100
    • Magic DefenceMagic Defence80–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • StrengthStrength13–15
    • Mana RegenerationMana Regeneration2–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Airbender

    Airbender

    Epic · Equipment

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min25–31
    • Weapon Damage MaxWeapon Damage Max38–47
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Sigil Cane

    Honed Sigil Cane

    Epic · Equipment

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min21–26
    • Weapon Damage MaxWeapon Damage Max32–39
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ROLLS: 3
    ROLLS: 2
    ROLLS: 4

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 3
    ROLLS: 3
    ROLLS: 2