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Apex Skullcap

Apex Skullcap

HelmetEquipmentEpic

21005

Affix stat rolls

Stats from variable pools are chosen randomly when an item drops. This section lists every possibility from the data for this item. Per stat: how many affix lines list it, and a total made by adding every line’s minimum together and every maximum together (hover a line for the example). Pool subtitles like “Rolls 4 of 4” pick among listed mods; one row per stat name per pool unless the data repeats it.

  • Armor · 1 affix line · total 80–100
  • Magic Defence · 1 affix line · total 80–100
  • Intelligence · 1 affix line · total 6
  • Crit Chance · 1 affix line · total 4–5
  • Crit Hit Damage · 1 affix line · total 13–20
  • Dexterity · 1 affix line · total 16–20
  • Strength · 1 affix line · total 16–20
  • Energy Regeneration · 1 affix line · total 4–5

Stat pools

Stat pool 1

Rolls 2 of 2

  • Armor+80–100
  • Magic Defence+80–100

Stat pool 2

Rolls 4 of 6

  • Intelligence+6
  • Crit Chance+4–5
  • Crit Hit Damage+13–20
  • Dexterity+16–20
  • Strength+16–20
  • Energy Regeneration+4–5

Item details

Type
Equipment
Rarity
Epic
Slot
Helmet
Classes
Ranger
Required level
1
Equipment type
Armor
Armor piece
Min
Gathering tool
Min
Stack size
1
Sell value
200
Destructible
Yes
Raw data

Full JSON for this row as stored (payload plus canonical id). Useful for debugging or copy-paste into tools.

{
  "id": "21005",
  "icon": "https://www.sohchronicle.com/item-icons/297.png",
  "name": "aHelmRanger2TKey",
  "type": "Equipment",
  "rarity": "Epic",
  "icon_id": 297,
  "slot_type": "Helmet",
  "is_wrapped": false,
  "sell_value": 200,
  "stack_size": 1,
  "equip_level": 1,
  "_parsed_source": "items_raw.json",
  "drop_visual_id": 1,
  "is_destructible": true,
  "equip_armor_type": "Min",
  "equip_class_slugs": [
    "ranger"
  ],
  "stat_configuration": {
    "lists": [
      {
        "modifications": [
          {
            "stat": "Armor",
            "modif_type": "0",
            "modif_max_value": "100",
            "modif_min_value": "80"
          },
          {
            "stat": "Magic_Defence",
            "modif_type": "0",
            "modif_max_value": "100",
            "modif_min_value": "80"
          }
        ],
        "max_stat_count": 2,
        "min_stat_count": 2
      },
      {
        "modifications": [
          {
            "stat": "Intelligence",
            "modif_type": "0",
            "modif_max_value": "6",
            "modif_min_value": "6"
          },
          {
            "stat": "Crit_Chance",
            "modif_type": "0",
            "modif_max_value": "5",
            "modif_min_value": "4"
          },
          {
            "stat": "Crit_Hit_Damage",
            "modif_type": "0",
            "modif_max_value": "20",
            "modif_min_value": "13"
          },
          {
            "stat": "Dexterity",
            "modif_type": "0",
            "modif_max_value": "20",
            "modif_min_value": "16"
          },
          {
            "stat": "Strength",
            "modif_type": "0",
            "modif_max_value": "20",
            "modif_min_value": "16"
          },
          {
            "stat": "Energy_Regeneration",
            "modif_type": "0",
            "modif_max_value": "5",
            "modif_min_value": "4"
          }
        ],
        "max_stat_count": 4,
        "min_stat_count": 4
      }
    ]
  },
  "equip_equipment_type": "Armor",
  "equip_gathering_tool_type": "Min"
}