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Scars of HonorChronicle

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Equipment · Strength ↓ tot · Page 21 · Scars of Honor database

Showing 1001–1050 of 1199 items (page 21 of 24)

  • Weapon Hammers 1H T3 (Exceptional)

    Weapon Hammers 1H T3 (Exceptional)

    Rare · Equipment · Main Hand

    Strength · 2 affix lines · total 15–17 · 5 total affix rolls

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    Add to compare list
  • Weapon Hammers 1H T4 (Exceptional)

    Weapon Hammers 1H T4 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Hammers 1H T5 (Exceptional)

    Weapon Hammers 1H T5 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Tempered Iron Pounder

    Tempered Iron Pounder

    Rare · Equipment · Main Hand

    Strength

  • Runed Stonebreaker

    Runed Stonebreaker

    Rare · Equipment · Main Hand

    Strength ·

  • Echoing Earthshatter

    Echoing Earthshatter

    Rare · Equipment · Main Hand

    Strength

  • Tempest Stormbreaker

    Tempest Stormbreaker

    Rare · Equipment · Main Hand

    Strength

  • Relic Titanfall

    Relic Titanfall

    Rare · Equipment · Main Hand

    Strength ·

  • Ascended Worldshaper

    Ascended Worldshaper

    Rare · Equipment · Main Hand

    Strength

  • Worldshaper Hammer

    Worldshaper Hammer

    Common · Equipment · Main Hand

    Strength ·

  • Weapon Mace 1H T1 (Exceptional)

    Weapon Mace 1H T1 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Mace 1H T2 (Exceptional)

    Weapon Mace 1H T2 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Mace 1H T3 (Exceptional)

    Weapon Mace 1H T3 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Mace 1H T4 (Exceptional)

    Weapon Mace 1H T4 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Mace 1H T5 (Exceptional)

    Weapon Mace 1H T5 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Relic Bonebreaker

    Relic Bonebreaker

    Rare · Equipment · Main Hand

    Strength ·

  • Eternal Titan’s Knell

    Eternal Titan’s Knell

    Rare · Equipment · Main Hand

    Strength ·

  • Runed Arcane Rod

    Runed Arcane Rod

    Rare · Equipment · Main Hand

    Strength ·

  • Adept’s Focus

    Adept’s Focus

    Rare · Equipment · Main Hand

    Strength ·

  • Weapon Sword 1H T3 (Exceptional)

    Weapon Sword 1H T3 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Sword 1H T4 (Exceptional)

    Weapon Sword 1H T4 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Sword 1H T5 (Exceptional)

    Weapon Sword 1H T5 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Sword 2H T3 (Exceptional)

    Weapon Sword 2H T3 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Sword 2H T5 (Exceptional)

    Weapon Sword 2H T5 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Runed Warcleaver

    Runed Warcleaver

    Rare · Equipment · Main Hand

    Strength ·

  • Colossus Relic Blade

    Colossus Relic Blade

    Rare · Equipment · Main Hand

    Strength ·

  • Ascended Skyfall

    Ascended Skyfall

    Rare · Equipment · Main Hand

    Strength ·

  • Weapon Wand T4 (Exceptional)

    Weapon Wand T4 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Wand T5 (Exceptional)

    Weapon Wand T5 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Abyssal Channeler

    Abyssal Channeler

    Rare · Equipment · Main Hand

    Strength ·

  • Void Channeler

    Void Channeler

    Common · Equipment · Main Hand

    Strength ·

  • Celestial Starweaver

    Celestial Starweaver

    Rare · Equipment · Main Hand

    Strength ·

  • Titan's Wrath

    Titan's Wrath

    Rare · Equipment · Main Hand

    Strength ·

  • Broken Die

    Broken Die

    Rare · Equipment · Amulet

    Strength ·

  • Apex Druid Brigandine

    Apex Druid Brigandine

    Epic · Equipment · Chest Piece

    Strength ·

  • Apex Ranger Gambeson

    Apex Ranger Gambeson

    Epic · Equipment · Chest Piece

    Strength ·

  • Bone Ring

    Bone Ring

    Rare · Equipment · Ring

    Strength ·

  • Warforged Girdle

    Warforged Girdle

    Epic · Equipment · Belt

  • Starbind Sash

    Starbind Sash

    Epic · Equipment · Belt

  • Fangbound Belt

    Fangbound Belt

    Epic · Equipment · Belt

  • Armor of the Last Dominion

    Armor of the Last Dominion

    Legendary · Equipment · Chest Piece

    Strength

  • Dreadnought Warplate

    Dreadnought Warplate

    Epic · Equipment · Chest Piece

  • Starwoven Raiment

    Starwoven Raiment

    Epic · Equipment · Chest Piece

  • Robe of the Astral Veil

    Robe of the Astral Veil

    Legendary · Equipment · Chest Piece

    Strength

  • Ranger’s Leather Vest

    Ranger’s Leather Vest

    Epic · Equipment · Chest Piece

    Strength

  • Warhelm of Valor

    Warhelm of Valor

    Epic · Equipment · Helmet

  • Crown of the Zephyr

    Crown of the Zephyr

    Epic · Equipment · Helmet

  • Greaves of the Earthshaker

    Greaves of the Earthshaker

    Legendary · Equipment · Pants

    Strength

  • Warbringer Greaves

    Warbringer Greaves

    Epic · Equipment · Pants

  • Phasewoven Leggings

    Phasewoven Leggings

    Epic · Equipment · Pants

  • Page 1
  • …
  • Page 20
  • 21
  • Page 22
  • …
  • Page 24
  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth210–300
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • Health RegenerationHealth Regeneration1
  • Crit ChanceCrit Chance1
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth210–300
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • Health RegenerationHealth Regeneration1
  • Crit ChanceCrit Chance1
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • IntelligenceIntelligence16–20
  • Health RegenerationHealth Regeneration1
  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit Hit DamageCrit Hit Damage5–8
  • Health RegenerationHealth Regeneration1
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • IntelligenceIntelligence16–20
  • Health RegenerationHealth Regeneration1
  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit Hit DamageCrit Hit Damage5–8
  • Health RegenerationHealth Regeneration1
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • IntelligenceIntelligence16–20
  • Health RegenerationHealth Regeneration1
  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit Hit DamageCrit Hit Damage5–8
  • Health RegenerationHealth Regeneration1
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
  • Armor PenetrationArmor Penetration1–4
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
  • Magic PenetrationMagic Penetration7–10
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity6
  • Crit ChanceCrit Chance2–3
  • Crit Hit DamageCrit Hit Damage9–12
  • DexterityDexterity13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity6
  • Crit ChanceCrit Chance2–3
  • Crit Hit DamageCrit Hit Damage9–12
  • DexterityDexterity13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
  • Armor PenetrationArmor Penetration1–4
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list