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Priest class · Page 5 · Scars of Honor database

Showing 201–250 of 432 items (page 5 of 9)

  • Shield T4 (Exceptional)

    Shield T4 (Exceptional)

    Rare · Equipment · Off Hand

    Base Stats

    POOL 1

    • VitalityVitality8–9
    • StrengthStrength8–9
    • DexterityDexterity8–9
    • IntelligenceIntelligence8–9
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Shield T5

    Shield T5

    Common · Equipment · Off Hand

    Base Stats

  • Shield T5 (Exceptional)

    Shield T5 (Exceptional)

    Rare · Equipment · Off Hand
  • Sir Illiya's Sword of the Insta Kill

    Sir Illiya's Sword of the Insta Kill

    Legendary · Equipment · Main Hand

    Base Stats

  • Sword of The Reloaded Life

    Sword of The Reloaded Life

    Legendary · Equipment · Main Hand

    Base Stats

  • Test Amulet Armor 10

    Test Amulet Armor 10

    Common · Equipment · Amulet

    Base Stats

    • ArmorArmor
  • Test Amulet Armor 100

    Test Amulet Armor 100

    Rare · Equipment · Amulet

    Base Stats

    • ArmorArmor
  • Test Amulet Armor 1000

    Test Amulet Armor 1000

    Legendary · Equipment · Amulet

    Base Stats

    • ArmorArmor
  • Test Amulet Armor 10000

    Test Amulet Armor 10000

    Legendary · Equipment · Amulet

    Base Stats

    • ArmorArmor
  • Test Amulet Armor 20

    Test Amulet Armor 20

    Common · Equipment · Amulet

    Base Stats

    • ArmorArmor
  • Test Amulet Armor 200

    Test Amulet Armor 200

    Epic · Equipment · Amulet

    Base Stats

    • ArmorArmor
  • Test Amulet Armor 50

    Test Amulet Armor 50

    Rare · Equipment · Amulet

    Base Stats

    • ArmorArmor50
  • Test Amulet Armor 500

    Test Amulet Armor 500

    Epic · Equipment · Amulet

    Base Stats

    • ArmorArmor
  • Test Amulet Armor 70

    Test Amulet Armor 70

    Rare · Equipment · Amulet

    Base Stats

    • ArmorArmor70
  • Test Amulet Armor 700

    Test Amulet Armor 700

    Epic · Equipment · Amulet

    Base Stats

    • ArmorArmor
  • Test Amulet Dexterity 10

    Test Amulet Dexterity 10

    Common · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 100

    Test Amulet Dexterity 100

    Rare · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 1000

    Test Amulet Dexterity 1000

    Legendary · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 10000

    Test Amulet Dexterity 10000

    Legendary · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 20

    Test Amulet Dexterity 20

    Common · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 200

    Test Amulet Dexterity 200

    Epic · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 50

    Test Amulet Dexterity 50

    Rare · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 500

    Test Amulet Dexterity 500

    Epic · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 70

    Test Amulet Dexterity 70

    Rare · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Dexterity 700

    Test Amulet Dexterity 700

    Epic · Equipment · Amulet

    Base Stats

    • DexterityDexterity
  • Test Amulet Intelligence 10

    Test Amulet Intelligence 10

    Common · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence
  • Test Amulet Intelligence 100

    Test Amulet Intelligence 100

    Rare · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence
  • Test Amulet Intelligence 1000

    Test Amulet Intelligence 1000

    Legendary · Equipment · Amulet

    Base Stats

    • Intelligence
  • Test Amulet Intelligence 10000

    Test Amulet Intelligence 10000

    Legendary · Equipment · Amulet

    Base Stats

    • Intelligence
  • Test Amulet Intelligence 20

    Test Amulet Intelligence 20

    Common · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence
  • Test Amulet Intelligence 200

    Test Amulet Intelligence 200

    Epic · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence
  • Test Amulet Intelligence 50

    Test Amulet Intelligence 50

    Rare · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence
  • Test Amulet Intelligence 500

    Test Amulet Intelligence 500

    Epic · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence
  • Test Amulet Intelligence 70

    Test Amulet Intelligence 70

    Rare · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence
  • Test Amulet Intelligence 700

    Test Amulet Intelligence 700

    Epic · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence
  • Test Amulet Magic Armor 10

    Test Amulet Magic Armor 10

    Common · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence
  • Test Amulet Magic Armor 100

    Test Amulet Magic Armor 100

    Rare · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence
  • Test Amulet Magic Armor 1000

    Test Amulet Magic Armor 1000

    Legendary · Equipment · Amulet

    Base Stats

    • Magic Defence
  • Test Amulet Magic Armor 10000

    Test Amulet Magic Armor 10000

    Legendary · Equipment · Amulet

    Base Stats

    • Magic Defence
  • Test Amulet Magic Armor 20

    Test Amulet Magic Armor 20

    Common · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence
  • Test Amulet Magic Armor 200

    Test Amulet Magic Armor 200

    Epic · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence
  • Test Amulet Magic Armor 50

    Test Amulet Magic Armor 50

    Rare · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence
  • Test Amulet Magic Armor 500

    Test Amulet Magic Armor 500

    Epic · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence
  • Test Amulet Magic Armor 70

    Test Amulet Magic Armor 70

    Rare · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence
  • Test Amulet Magic Armor 700

    Test Amulet Magic Armor 700

    Epic · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence
  • Test Amulet Strength 10

    Test Amulet Strength 10

    Common · Equipment · Amulet

    Base Stats

    • StrengthStrength
  • Test Amulet Strength 100

    Test Amulet Strength 100

    Rare · Equipment · Amulet

    Base Stats

    • StrengthStrength
  • Test Amulet Strength 1000

    Test Amulet Strength 1000

    Legendary · Equipment · Amulet

    Base Stats

    • StrengthStrength
  • Test Amulet Strength 10000

    Test Amulet Strength 10000

    Legendary · Equipment · Amulet

    Base Stats

    • StrengthStrength
  • Test Amulet Strength 20

    Test Amulet Strength 20

    Common · Equipment · Amulet

    Base Stats

    • StrengthStrength
  • Page 1
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  • Page 9
ROLLS: 3

POOL 1

  • VitalityVitality8–9
  • StrengthStrength8–9
  • DexterityDexterity8–9
  • IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

Base Stats

POOL 1

  • VitalityVitality8–9
  • StrengthStrength8–9
  • DexterityDexterity8–9
  • IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Weapon Damage MinWeapon Damage Min
10000
  • Weapon Damage MaxWeapon Damage Max10000
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • Weapon Damage MinWeapon Damage Min34
    • Weapon Damage MaxWeapon Damage Max52
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality18
    • StrengthStrength9
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4
    • Health RegenerationHealth Regeneration10
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Intelligence
    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Intelligence
    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Magic Defence
    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Magic Defence
    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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