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Equipment · Chest Piece · Paladin class · Scars of Honor database

Showing 1–44 of 44 items (page 1 of 1)

  • Prime Doomplate

    Prime Doomplate

    Epic · Equipment

    Base Stats

    POOL 1

    • ArmorArmor76–80
    • Magic DefenceMagic Defence65–68
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    Add to compare list
  • Prime Sunplate

    Prime Sunplate

    Epic · Equipment
  • Worn  Doomplate

    Worn Doomplate

    Common · Equipment

    Base Stats

    • Armor
  • Doomplate

    Doomplate

    Rare · Equipment

    Base Stats

  • Worn Sunplate

    Worn Sunplate

    Common · Equipment

    Base Stats

    • Armor
  • Sunplate

    Sunplate

    Rare · Equipment

    Base Stats

  • Rusty Heavy Breastplate

    Rusty Heavy Breastplate

    Common · Equipment

    Base Stats

    • Armor
  • Prime Heavy Breastplate

    Prime Heavy Breastplate

    Epic · Equipment

    Base Stats

  • Heavy Breastplate

    Heavy Breastplate

    Rare · Equipment

    Base Stats

    POOL 1

  • Supreme Knight Cuirass

    Supreme Knight Cuirass

    Legendary ·
  • Supreme Knight Cuirass

    Supreme Knight Cuirass

    Epic · Equipment

    Base Stats

  • Apex Knight Cuirass

    Apex Knight Cuirass

    Epic · Equipment

    Base Stats

    POOL 1

  • Apex Knight Cuirass

    Apex Knight Cuirass

    Rare · Equipment

    Base Stats

  • Prime Knight Gambeson

    Prime Knight Gambeson

    Epic · Equipment
  • Worn Knight Gambeson

    Worn Knight Gambeson

    Common · Equipment

    Base Stats

    POOL 1

  • Knight Gambeson

    Knight Gambeson

    Rare · Equipment

    Base Stats

  • Knight Gambeson

    Knight Gambeson

    Common · Equipment

    Base Stats

  • Armor of the Last Dominion

    Armor of the Last Dominion

    Legendary · Equipment

    Base Stats

    POOL 1

  • Bastion Plate Armor

    Bastion Plate Armor

    Epic · Equipment

    Base Stats

    POOL 1

  • Dreadnought Warplate

    Dreadnought Warplate

    Epic · Equipment

    Base Stats

  • ArmorChestHeavyT1Aloe

    ArmorChestHeavyT1Aloe

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestHeavyT1AloeEXC

    ArmorChestHeavyT1AloeEXC

    Epic · Equipment

    Base Stats

  • ArmorChestHeavyT1Cobalt

    ArmorChestHeavyT1Cobalt

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestHeavyT1CobaltEXC

    ArmorChestHeavyT1CobaltEXC

    Epic · Equipment

    Base Stats

  • ArmorChestHeavyT1Glided

    ArmorChestHeavyT1Glided

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestHeavyT1GlidedEXC

    ArmorChestHeavyT1GlidedEXC

    Epic · Equipment

    Base Stats

  • ArmorChestHeavyT1Ivory

    ArmorChestHeavyT1Ivory

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestHeavyT1IvoryEXC

    ArmorChestHeavyT1IvoryEXC

    Epic · Equipment

    Base Stats

  • ArmorChestKnightT1Adamant

    ArmorChestKnightT1Adamant

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestKnightT1AdamantEXC

    ArmorChestKnightT1AdamantEXC

    Epic · Equipment

    Base Stats

  • ArmorChestKnightT1Aegis

    ArmorChestKnightT1Aegis

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestKnightT1AegisEXC

    ArmorChestKnightT1AegisEXC

    Epic · Equipment

    Base Stats

  • ArmorChestKnightT1Pine

    ArmorChestKnightT1Pine

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestKnightT1PineEXC

    ArmorChestKnightT1PineEXC

    Epic · Equipment

    Base Stats

  • ArmorChestKnightT1Timber

    ArmorChestKnightT1Timber

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestKnightT1TimberEXC

    ArmorChestKnightT1TimberEXC

    Epic · Equipment

    Base Stats

  • ArmorChestKnightT2Blood

    ArmorChestKnightT2Blood

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestKnightT2BloodEXC

    ArmorChestKnightT2BloodEXC

    Epic · Equipment

    Base Stats

  • ArmorChestKnightT2Marrow

    ArmorChestKnightT2Marrow

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestKnightT2MarrowEXC

    ArmorChestKnightT2MarrowEXC

    Epic · Equipment

    Base Stats

  • ArmorChestKnightT2Pearl

    ArmorChestKnightT2Pearl

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestKnightT2PearlEXC

    ArmorChestKnightT2PearlEXC

    Epic · Equipment

    Base Stats

  • ArmorChestKnightT2Skygold

    ArmorChestKnightT2Skygold

    Rare · Equipment

    Base Stats

    POOL 1

  • ArmorChestKnightT2SkygoldEXC

    ArmorChestKnightT2SkygoldEXC

    Epic · Equipment

    Base Stats

  • 1
  • Magic DefenceMagic Defence20–22
  • ArmorArmor20–22
  • VitalityVitality12–14
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • IntelligenceIntelligence12–14
  • ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Magic DefenceMagic Defence22–24
    • ArmorArmor22–24
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Base Stats

    POOL 1

    • ArmorArmor76–80
    • Magic DefenceMagic Defence65–68
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence20–22
    • ArmorArmor20–22
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Magic DefenceMagic Defence22–24
    • ArmorArmor22–24
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Armor
    72–76
  • Magic DefenceMagic Defence61–64
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor76–80
    • Magic DefenceMagic Defence65–68
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence20–22
    • ArmorArmor20–22
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Armor
    72–76
  • Magic DefenceMagic Defence61–64
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor76–80
    • Magic DefenceMagic Defence65–68
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence20–22
    • ArmorArmor20–22
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Armor
    57–60
  • Magic DefenceMagic Defence49–52
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • Magic DefenceMagic Defence25
    • ArmorArmor25
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • StrengthStrength9–12
    • Health RegenerationHealth Regeneration1
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana110–160
    • HealthHealth110–160
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • Magic DefenceMagic Defence25
    • ArmorArmor25
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • StrengthStrength9–12
    • Health RegenerationHealth Regeneration1
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Equipment

    Base Stats

    POOL 1

    • ArmorArmor72–76
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence20–22
    • ArmorArmor20–22
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Magic DefenceMagic Defence22–24
    • ArmorArmor22–24
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor137–144
    • Magic DefenceMagic Defence87–92
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality18–20
    • StrengthStrength18–20
    • DexterityDexterity18–20
    • IntelligenceIntelligence18–20
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor100–120
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • StrengthStrength13–15
    • Health RegenerationHealth Regeneration1
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence49–52
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Magic DefenceMagic Defence21–23
    • ArmorArmor21–23
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence49–52
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor80–100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • StrengthStrength13–15
    • Health RegenerationHealth Regeneration1
    • Armor PenetrationArmor Penetration1–4
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor80–100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • StrengthStrength13–15
    • Health RegenerationHealth Regeneration1
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor80–100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • StrengthStrength13–15
    • Health RegenerationHealth Regeneration1
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana160–230
    • HealthHealth160–230
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1
    ROLLS: 1
    ROLLS: 1