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Vial of Purity

Vial of Purity

AmuletEquipmentRare

30010

Affix stat rolls

Stats from variable pools are chosen randomly when an item drops. This section lists every possibility from the data for this item. Per stat: how many affix lines list it, and a total made by adding every line’s minimum together and every maximum together (hover a line for the example). Pool subtitles like “Rolls 4 of 4” pick among listed mods; one row per stat name per pool unless the data repeats it.

  • Intelligence · 1 affix line · total 9–12
  • Vitality · 1 affix line · total 16–20
  • Strength · 1 affix line · total 16–20
  • Dexterity · 1 affix line · total 16–20
  • Health Regeneration · 2 affix lines · total 2
  • Crit Chance · 1 affix line · total 1

Stat pools

Stat pool 1

Rolls 1 of 1

  • Intelligence+9–12

Stat pool 2

Rolls 2 of 6

  • Vitality+16–20
  • Strength+16–20
  • Dexterity+16–20
  • Health Regeneration+1
  • Health Regeneration+1
  • Crit Chance+1

Item details

Type
Equipment
Rarity
Rare
Slot
Amulet
Classes
All classes
Required level
1
Equipment type
Armor
Gathering tool
Min
Stack size
1
Sell value
400
Destructible
Yes
Raw data

Full JSON for this row as stored (payload plus canonical id). Useful for debugging or copy-paste into tools.

{
  "id": "30010",
  "icon": "https://www.sohchronicle.com/item-icons/271.png",
  "name": "aAmuletVialPurityKey",
  "type": "Equipment",
  "rarity": "Rare",
  "icon_id": 271,
  "slot_type": "Amulet",
  "is_wrapped": false,
  "sell_value": 400,
  "stack_size": 1,
  "equip_level": 1,
  "_parsed_source": "items_raw.json",
  "drop_visual_id": 10,
  "is_destructible": true,
  "equip_class_slugs": [
    "_all"
  ],
  "stat_configuration": {
    "lists": [
      {
        "modifications": [
          {
            "stat": "Intelligence",
            "modif_type": "0",
            "modif_max_value": "12",
            "modif_min_value": "9"
          }
        ],
        "max_stat_count": 1,
        "min_stat_count": 1
      },
      {
        "modifications": [
          {
            "stat": "Vitality",
            "modif_type": "0",
            "modif_max_value": "20",
            "modif_min_value": "16"
          },
          {
            "stat": "Strength",
            "modif_type": "0",
            "modif_max_value": "20",
            "modif_min_value": "16"
          },
          {
            "stat": "Dexterity",
            "modif_type": "0",
            "modif_max_value": "20",
            "modif_min_value": "16"
          },
          {
            "stat": "Health_Regeneration",
            "modif_type": "0",
            "modif_max_value": "1",
            "modif_min_value": "1"
          },
          {
            "stat": "Health_Regeneration",
            "modif_type": "0",
            "modif_max_value": "1",
            "modif_min_value": "1"
          },
          {
            "stat": "Crit_Chance",
            "modif_type": "0",
            "modif_max_value": "1",
            "modif_min_value": "1"
          }
        ],
        "max_stat_count": 2,
        "min_stat_count": 2
      }
    ]
  },
  "equip_equipment_type": "Armor",
  "equip_gathering_tool_type": "Min"
}