Ruby Ring
RingEquipmentRare
29000
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Affix stat rolls
Stats from variable pools are chosen randomly when an item drops. This section lists every possibility from the data for this item. Per stat: how many affix lines list it, and a total made by adding every line’s minimum together and every maximum together (hover a line for the example). Pool subtitles like “Rolls 4 of 4” pick among listed mods; one row per stat name per pool unless the data repeats it.
- Strength · 1 affix line · total 13–15
- Vitality · 1 affix line · total 9–12
- Dexterity · 1 affix line · total 16–20
- Health Regeneration · 2 affix lines · total 2
- Crit Chance · 1 affix line · total 1
- Armor · 1 affix line · total 60–80
- Magic Defence · 1 affix line · total 60–80
Stat pools
Stat pool 1
Rolls 1 of 1
- Strength+13–15
Stat pool 2
Rolls 3 of 7
- Vitality+9–12
- Dexterity+16–20
- Health Regeneration+1
- Health Regeneration+1
- Crit Chance+1
- Armor+60–80
- Magic Defence+60–80
Item details
- Type
- Equipment
- Rarity
- Rare
- Slot
- Ring
- Classes
- All classes
- Required level
- 1
- Equipment type
- Armor
- Gathering tool
- Min
- Stack size
- 1
- Sell value
- 350
- Destructible
- Yes
Raw data
Full JSON for this row as stored (payload plus canonical id). Useful for debugging or copy-paste into tools.
{
"id": "29000",
"icon": "https://www.sohchronicle.com/item-icons/266.png",
"name": "aRingRubyKey",
"type": "Equipment",
"rarity": "Rare",
"icon_id": 266,
"slot_type": "Ring",
"is_wrapped": false,
"sell_value": 350,
"stack_size": 1,
"equip_level": 1,
"_parsed_source": "items_raw.json",
"drop_visual_id": 9,
"is_destructible": true,
"equip_class_slugs": [
"_all"
],
"stat_configuration": {
"lists": [
{
"modifications": [
{
"stat": "Strength",
"modif_type": "0",
"modif_max_value": "15",
"modif_min_value": "13"
}
],
"max_stat_count": 1,
"min_stat_count": 1
},
{
"modifications": [
{
"stat": "Vitality",
"modif_type": "0",
"modif_max_value": "12",
"modif_min_value": "9"
},
{
"stat": "Dexterity",
"modif_type": "0",
"modif_max_value": "20",
"modif_min_value": "16"
},
{
"stat": "Health_Regeneration",
"modif_type": "0",
"modif_max_value": "1",
"modif_min_value": "1"
},
{
"stat": "Health_Regeneration",
"modif_type": "0",
"modif_max_value": "1",
"modif_min_value": "1"
},
{
"stat": "Crit_Chance",
"modif_type": "0",
"modif_max_value": "1",
"modif_min_value": "1"
},
{
"stat": "Armor",
"modif_type": "0",
"modif_max_value": "80",
"modif_min_value": "60"
},
{
"stat": "Magic_Defence",
"modif_type": "0",
"modif_max_value": "80",
"modif_min_value": "60"
}
],
"max_stat_count": 3,
"min_stat_count": 3
}
]
},
"equip_equipment_type": "Armor",
"equip_gathering_tool_type": "Min"
}