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Exclusive Hunter's Belt

Exclusive Hunter's Belt

BeltEquipmentEpic

25044

Affix stat rolls

Stats from variable pools are chosen randomly when an item drops. This section lists every possibility from the data for this item. Per stat: how many affix lines list it, and a total made by adding every line’s minimum together and every maximum together (hover a line for the example). Pool subtitles like “Rolls 4 of 4” pick among listed mods; one row per stat name per pool unless the data repeats it.

  • Health · 1 affix line · total 110–160
  • Vitality · 1 affix line · total 9–12
  • Strength · 1 affix line · total 9–12
  • Intelligence · 1 affix line · total 13–15
  • Health Regeneration · 2 affix lines · total 2
  • Armor · 1 affix line · total 60–80
  • Magic Defence · 1 affix line · total 60–80
  • Crit Hit Damage · 1 affix line · total 5–8

Stat pools

Stat pool 1

Rolls 1 of 1

  • Health+110–160

Stat pool 2

Rolls 2 of 6

  • Vitality+9–12
  • Strength+9–12
  • Intelligence+13–15
  • Health Regeneration+1
  • Armor+60–80
  • Magic Defence+60–80

Stat pool 3

Rolls 1 of 2

  • Crit Hit Damage+5–8
  • Health Regeneration+1

Item details

Type
Equipment
Rarity
Epic
Slot
Belt
Classes
All classes
Required level
1
Equipment type
Armor
Armor piece
Belt
Gathering tool
Min
Stack size
1
Sell value
200
Destructible
Yes
Raw data

Full JSON for this row as stored (payload plus canonical id). Useful for debugging or copy-paste into tools.

{
  "id": "25044",
  "icon": "https://www.sohchronicle.com/item-icons/293.png",
  "name": "aBeltHuntersExcKey",
  "type": "Equipment",
  "rarity": "Epic",
  "icon_id": 293,
  "slot_type": "Belt",
  "is_wrapped": false,
  "sell_value": 200,
  "stack_size": 1,
  "equip_level": 1,
  "_parsed_source": "items_raw.json",
  "drop_visual_id": 5,
  "is_destructible": true,
  "equip_armor_type": "Belt",
  "equip_class_slugs": [
    "_all"
  ],
  "stat_configuration": {
    "lists": [
      {
        "modifications": [
          {
            "stat": "Flat_Health",
            "modif_type": "0",
            "modif_max_value": "160",
            "modif_min_value": "110"
          }
        ],
        "max_stat_count": 1,
        "min_stat_count": 1
      },
      {
        "modifications": [
          {
            "stat": "Vitality",
            "modif_type": "0",
            "modif_max_value": "12",
            "modif_min_value": "9"
          },
          {
            "stat": "Strength",
            "modif_type": "0",
            "modif_max_value": "12",
            "modif_min_value": "9"
          },
          {
            "stat": "Intelligence",
            "modif_type": "0",
            "modif_max_value": "15",
            "modif_min_value": "13"
          },
          {
            "stat": "Health_Regeneration",
            "modif_type": "0",
            "modif_max_value": "1",
            "modif_min_value": "1"
          },
          {
            "stat": "Armor",
            "modif_type": "0",
            "modif_max_value": "80",
            "modif_min_value": "60"
          },
          {
            "stat": "Magic_Defence",
            "modif_type": "0",
            "modif_max_value": "80",
            "modif_min_value": "60"
          }
        ],
        "max_stat_count": 2,
        "min_stat_count": 2
      },
      {
        "modifications": [
          {
            "stat": "Crit_Hit_Damage",
            "modif_type": "0",
            "modif_max_value": "8",
            "modif_min_value": "5"
          },
          {
            "stat": "Health_Regeneration",
            "modif_type": "0",
            "modif_max_value": "1",
            "modif_min_value": "1"
          }
        ],
        "max_stat_count": 1,
        "min_stat_count": 1
      }
    ]
  },
  "equip_equipment_type": "Armor",
  "equip_gathering_tool_type": "Min"
}