Amulet Rabbit Charm
AmuletEquipmentRare
30000
Add to compare list
Affix stat rolls
Stats from variable pools are chosen randomly when an item drops. This section lists every possibility from the data for this item. Per stat: how many affix lines list it, and a total made by adding every line’s minimum together and every maximum together (hover a line for the example). Pool subtitles like “Rolls 4 of 4” pick among listed mods; one row per stat name per pool unless the data repeats it.
- Crit Chance · 1 affix line · total 4–5
- Vitality · 1 affix line · total 16–20
- Strength · 1 affix line · total 16–20
- Dexterity · 1 affix line · total 16–20
- Intelligence · 1 affix line · total 16–20
- Health Regeneration · 1 affix line · total 1
- Crit Hit Damage · 1 affix line · total 9–12
Stat pools
Stat pool 1
Rolls 1 of 1
- Crit Chance+4–5
Stat pool 2
Rolls 3 of 6
- Vitality+16–20
- Strength+16–20
- Dexterity+16–20
- Intelligence+16–20
- Health Regeneration+1
- Crit Hit Damage+9–12
Item details
- Type
- Equipment
- Rarity
- Rare
- Slot
- Amulet
- Classes
- All classes
- Required level
- 1
- Equipment type
- Armor
- Gathering tool
- Min
- Stack size
- 1
- Sell value
- 400
- Destructible
- Yes
Raw data
Full JSON for this row as stored (payload plus canonical id). Useful for debugging or copy-paste into tools.
{
"id": "30000",
"icon": "https://www.sohchronicle.com/item-icons/265.png",
"name": "aAmuletRabbitCharmKey",
"type": "Equipment",
"rarity": "Rare",
"icon_id": 265,
"slot_type": "Amulet",
"is_wrapped": false,
"sell_value": 400,
"stack_size": 1,
"equip_level": 1,
"_parsed_source": "items_raw.json",
"drop_visual_id": 10,
"is_destructible": true,
"equip_class_slugs": [
"_all"
],
"stat_configuration": {
"lists": [
{
"modifications": [
{
"stat": "Crit_Chance",
"modif_type": "0",
"modif_max_value": "5",
"modif_min_value": "4"
}
],
"max_stat_count": 1,
"min_stat_count": 1
},
{
"modifications": [
{
"stat": "Vitality",
"modif_type": "0",
"modif_max_value": "20",
"modif_min_value": "16"
},
{
"stat": "Strength",
"modif_type": "0",
"modif_max_value": "20",
"modif_min_value": "16"
},
{
"stat": "Dexterity",
"modif_type": "0",
"modif_max_value": "20",
"modif_min_value": "16"
},
{
"stat": "Intelligence",
"modif_type": "0",
"modif_max_value": "20",
"modif_min_value": "16"
},
{
"stat": "Health_Regeneration",
"modif_type": "0",
"modif_max_value": "1",
"modif_min_value": "1"
},
{
"stat": "Crit_Hit_Damage",
"modif_type": "0",
"modif_max_value": "12",
"modif_min_value": "9"
}
],
"max_stat_count": 3,
"min_stat_count": 3
}
]
},
"equip_equipment_type": "Armor",
"equip_gathering_tool_type": "Min"
}