ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Base Stats
POOL 1
VitalityVitality8–9
StrengthStrength8–9
DexterityDexterity8–9
IntelligenceIntelligence8–9
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Crit ChanceCrit Chance4–6
StrengthStrength12–14
DexterityDexterity12–14
Armor PenetrationArmor Penetration8–10
Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Weapon Damage MinWeapon Damage Min
10000
Weapon Damage MaxWeapon Damage Max10000
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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POOL 1
Weapon Damage MinWeapon Damage Min34
Weapon Damage MaxWeapon Damage Max52
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality18
StrengthStrength9
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
Crit ChanceCrit Chance4
Health RegenerationHealth Regeneration10
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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POOL 1
Weapon Damage MinWeapon Damage Min34
Weapon Damage MaxWeapon Damage Max52
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality18
StrengthStrength9
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
Crit ChanceCrit Chance4
Health RegenerationHealth Regeneration10
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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ThiefBase_ALL_U
Common · Equipment · Chest Piece
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ThiefElite_ALL_U
Common · Equipment · Chest Piece
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ThiefWarrior_ALL_U
Common · Equipment · Chest Piece
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Vendor_DOM_U_1
Common · Equipment · Chest Piece
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Vendor_DOM_U_2
Common · Equipment · Chest Piece
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Vendor_DOM_U_3
Common · Equipment · Chest Piece
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Vendor_DOM_U_4
Common · Equipment · Chest Piece
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Vendor_SOR_U_1
Common · Equipment · Chest Piece
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Vendor_SOR_U_2
Common · Equipment · Chest Piece
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Vendor_SOR_U_3
Common · Equipment · Chest Piece
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Vendor_SOR_U_4
Common · Equipment · Chest Piece
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Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min26–32
Weapon Damage MaxWeapon Damage Max40–49
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
StrengthStrength9–12
DexterityDexterity9–12
IntelligenceIntelligence9–12
Crit ChanceCrit Chance1
Crit Hit DamageCrit Hit Damage5–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
ManaMana110–160
EnergyEnergy5–10
Magic PenetrationMagic Penetration1–4
Armor PenetrationArmor Penetration1–4
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.