ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Strength · 1 affix line · total 11–13
·
6 total affix rolls
Base Stats
POOL 1
Magic DefenceMagic Defence19–21
ArmorArmor19–21
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Magic DefenceMagic Defence19–21
ArmorArmor19–21
VitalityVitality11–13
StrengthStrength11–13
DexterityDexterity11–13
IntelligenceIntelligence11–13
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 11–13
·
6 total affix rolls
Base Stats
POOL 1
Magic DefenceMagic Defence19–21
ArmorArmor19–21
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Magic DefenceMagic Defence19–21
ArmorArmor19–21
VitalityVitality11–13
StrengthStrength11–13
DexterityDexterity11–13
IntelligenceIntelligence11–13
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 11–13
·
6 total affix rolls
Base Stats
POOL 1
Magic DefenceMagic Defence19–21
ArmorArmor19–21
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Magic DefenceMagic Defence19–21
ArmorArmor19–21
VitalityVitality11–13
StrengthStrength11–13
DexterityDexterity11–13
IntelligenceIntelligence11–13
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 11–13
·
6 total affix rolls
Base Stats
POOL 1
Magic DefenceMagic Defence19–21
ArmorArmor19–21
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
Magic DefenceMagic Defence19–21
ArmorArmor19–21
VitalityVitality11–13
StrengthStrength11–13
DexterityDexterity11–13
IntelligenceIntelligence11–13
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 9–12
·
6 total affix rolls
Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min26–32
Weapon Damage MaxWeapon Damage Max40–49
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
StrengthStrength9–12
DexterityDexterity9–12
IntelligenceIntelligence9–12
Crit ChanceCrit Chance1
Crit Hit DamageCrit Hit Damage5–8
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
ManaMana110–160
EnergyEnergy5–10
Magic PenetrationMagic Penetration1–4
Armor PenetrationArmor Penetration1–4
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 9–12
·
6 total affix rolls
Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min26–32
Weapon Damage MaxWeapon Damage Max40–49
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
StrengthStrength9–12
DexterityDexterity9–12
IntelligenceIntelligence9–12
Crit ChanceCrit Chance1
Crit Hit DamageCrit Hit Damage5–8
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
ManaMana110–160
EnergyEnergy5–10
Magic PenetrationMagic Penetration1–4
Armor PenetrationArmor Penetration1–4
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 9–12
·
6 total affix rolls
Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min26–32
Weapon Damage MaxWeapon Damage Max40–49
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
StrengthStrength9–12
DexterityDexterity9–12
IntelligenceIntelligence9–12
Crit ChanceCrit Chance1
Crit Hit DamageCrit Hit Damage5–8
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
ManaMana110–160
EnergyEnergy5–10
Magic PenetrationMagic Penetration1–4
Armor PenetrationArmor Penetration1–4
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 9–12
·
6 total affix rolls
Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min33–40
Weapon Damage MaxWeapon Damage Max50–61
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
StrengthStrength9–12
DexterityDexterity9–12
IntelligenceIntelligence9–12
Crit ChanceCrit Chance1
Crit Hit DamageCrit Hit Damage5–8
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
ManaMana110–160
EnergyEnergy5–10
Magic PenetrationMagic Penetration1–4
Armor PenetrationArmor Penetration1–4
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 9–12
·
6 total affix rolls
Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min25–31
Weapon Damage MaxWeapon Damage Max38–47
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
StrengthStrength9–12
DexterityDexterity9–12
IntelligenceIntelligence9–12
Crit ChanceCrit Chance1
Crit Hit DamageCrit Hit Damage5–8
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
ManaMana110–160
EnergyEnergy5–10
Magic PenetrationMagic Penetration1–4
Armor PenetrationArmor Penetration1–4
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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ALL - COMMON - 10 VITAL - 10 INTEL
Common · Mounts
Strength · 1 affix line · total 10 · 6 total affix rolls
Base Stats
VitalityVitality10
StrengthStrength10
DexterityDexterity10
IntelligenceIntelligence10
Health RegenerationHealth Regeneration10
Movement SpeedMovement Speed10
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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ALL - COMMON - 40 VITAL - 10 INTEL
Common · Mounts
Strength · 1 affix line · total 10 · 6 total affix rolls
Base Stats
VitalityVitality40
StrengthStrength10
DexterityDexterity10
IntelligenceIntelligence10
Health RegenerationHealth Regeneration10
Movement SpeedMovement Speed10
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 9
·
6 total affix rolls
Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min34
Weapon Damage MaxWeapon Damage Max52
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality18
StrengthStrength9
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
Crit ChanceCrit Chance4
Health RegenerationHealth Regeneration10
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 9
·
6 total affix rolls
Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min34
Weapon Damage MaxWeapon Damage Max52
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality18
StrengthStrength9
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
Crit ChanceCrit Chance4
Health RegenerationHealth Regeneration10
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 9
·
6 total affix rolls
Base Stats
POOL 1
Weapon Damage MinWeapon Damage Min34
Weapon Damage MaxWeapon Damage Max52
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality18
StrengthStrength9
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Secondary Stats
POOL 3
Crit ChanceCrit Chance4
Health RegenerationHealth Regeneration10
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor57–60
Magic DefenceMagic Defence57–60
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor57–60
Magic DefenceMagic Defence57–60
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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ArmorChestDruidT1Spring
Rare · Equipment · Chest Piece
Strength · 1 affix line · total 7–8 · 6 total affix rolls
Base Stats
POOL 1
ArmorArmor57–60
Magic DefenceMagic Defence57–60
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor57–60
Magic DefenceMagic Defence57–60
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor61–64
Magic DefenceMagic Defence91–96
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor61–64
Magic DefenceMagic Defence91–96
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor61–64
Magic DefenceMagic Defence91–96
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor61–64
Magic DefenceMagic Defence91–96
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor53–56
Magic DefenceMagic Defence61–64
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor53–56
Magic DefenceMagic Defence61–64
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor53–56
Magic DefenceMagic Defence61–64
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor53–56
Magic DefenceMagic Defence61–64
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor57–60
Magic DefenceMagic Defence57–60
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor57–60
Magic DefenceMagic Defence57–60
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor57–60
Magic DefenceMagic Defence57–60
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 7–8
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor57–60
Magic DefenceMagic Defence57–60
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality7–8
StrengthStrength7–8
DexterityDexterity7–8
IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor30–32
Magic DefenceMagic Defence30–32
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor30–32
Magic DefenceMagic Defence30–32
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor30–32
Magic DefenceMagic Defence30–32
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor30–32
Magic DefenceMagic Defence30–32
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor34–36
Magic DefenceMagic Defence38–40
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor34–36
Magic DefenceMagic Defence38–40
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor34–36
Magic DefenceMagic Defence38–40
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor34–36
Magic DefenceMagic Defence38–40
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor34–36
Magic DefenceMagic Defence38–40
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor34–36
Magic DefenceMagic Defence38–40
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor34–36
Magic DefenceMagic Defence38–40
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor34–36
Magic DefenceMagic Defence38–40
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor27–28
Magic DefenceMagic Defence34–36
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor27–28
Magic DefenceMagic Defence34–36
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor27–28
Magic DefenceMagic Defence34–36
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor27–28
Magic DefenceMagic Defence34–36
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor27–28
Magic DefenceMagic Defence34–36
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor27–28
Magic DefenceMagic Defence34–36
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
· total 6–7
·
6 total affix rolls
Base Stats
POOL 1
ArmorArmor27–28
Magic DefenceMagic Defence34–36
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Primary Stats
POOL 2
VitalityVitality6–7
StrengthStrength6–7
DexterityDexterity6–7
IntelligenceIntelligence6–7
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.