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  • Усі предмети(1894)
  • Навички(464)

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  • Equipment(1646)
  • Mounts(10)
  • Consumable(138)
  • Valuables(42)
  • Other(58)
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  2. /База даних

Ranger class · Page 12 · Scars of Honor database

Показано 551–557 з 557 предметів (сторінка 12 з 12)

  • Trustful Mosquete

    Trustful Mosquete

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min32–39
    • Weapon Damage MaxWeapon Damage Max48–59
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Widowmaker

    Honed Widowmaker

    Rare · Equipment · Main Hand
  • Widowmaker

    Widowmaker

    Rare · Equipment · Main Hand

    Base Stats

  • Honed Frostbite

    Honed Frostbite

    Legendary · Equipment · Main Hand
  • Frostbite

    Frostbite

    Epic · Equipment · Main Hand

    Base Stats

  • Honed Quicksting

    Honed Quicksting

    Epic · Equipment · Main Hand
  • Quicksting

    Quicksting

    Rare · Equipment · Main Hand

    Base Stats

  • Page 1
  • …
  • Page 11
  • 12
ROLLS: 3

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min39–47
  • Weapon Damage MaxWeapon Damage Max58–71
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit ChanceCrit Chance4–6
  • StrengthStrength11–13
  • DexterityDexterity11–13
  • Cooldown ReductionCooldown Reduction1–3
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

POOL 1

  • Weapon Damage MinWeapon Damage Min39–47
  • Weapon Damage MaxWeapon Damage Max58–71
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min34–41
  • Weapon Damage MaxWeapon Damage Max51–62
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit ChanceCrit Chance4–6
  • StrengthStrength11–13
  • DexterityDexterity11–13
  • Cooldown ReductionCooldown Reduction1–3
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

POOL 1

  • Weapon Damage MinWeapon Damage Min34–41
  • Weapon Damage MaxWeapon Damage Max51–62
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min28–34
  • Weapon Damage MaxWeapon Damage Max42–51
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit ChanceCrit Chance4–6
  • StrengthStrength11–13
  • DexterityDexterity11–13
  • Cooldown ReductionCooldown Reduction1–3
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

POOL 1

  • Weapon Damage MinWeapon Damage Min28–34
  • Weapon Damage MaxWeapon Damage Max42–51
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list