Skip to main content
DatabasePlannerTalentsMapGuidesBlog
Tools
Compare loadoutsTwo gear planner builds — slot by slot and combined affix totalsCompare itemsSide-by-side BeastBurst database items (stats & affix pools)Blog iframeEmbed a post on another siteTalent treeChronicle talent planner — pick a class and share builds from the URLNickname generatorGenerate character-style nicknames for Scars of Honor

Artisan

Crafting calculatorWill be added soonRecipes trackerWill be added soonAll artisan
All tools
Discord
KnowledgeScars of Honor knowledge base — guides, lore, referencesMedia galleryOfficial trailers, screenshots, and wallpapers (mirrored from scarsofhonor.com)AboutAbout SoH Chronicle — the project, contact, credits
LanguageENUA

Loading items…

Site

  • Home
  • About
  • Blog
  • Knowledge base
  • Guides
  • Planner
  • Nickname generator

Database

  • All items
  • By type

    • Equipment
    • Mounts
    • Consumable
    • Valuables
    • Other
  • Slot, rarity, and search controls are on each list page.

Artisan

  • All artisan
  • Crafting calculator
  • Recipes tracker

Tools

  • All tools
  • Compare loadouts
  • Compare items
  • Blog iframe
  • Talent tree
  • Nickname generator
Scars of HonorChronicle

Scars of Honor Chronicle is an unofficial fan project and is not affiliated with the game or its publishers.

Official Scars of Honor website

Contact: aocmerchant@proton.me

Privacy Policy·Terms and Conditions

© 2026 Scars of Honor Chronicle

Database
Planner
BuildsSaved snapshots when signed inEquipmentSlot-by-slot gear & statsTalentsChronicle talent tree plannerScarsLocked Scar roll preview by class group
AugmentationComing soon
CraftingComing soon
Loading items…
Категорії
  • Усі предмети(1894)
  • Навички(464)

Скинути всі фільтри

  • Equipment(1646)
    • All Equipment(1646)
    • Weapons

    • Main Hand(204)
    • Off Hand(27)
    • Armor

    • Helmet(161)
    • Shoulder Pads(161)
    • Cape(12)
    • Chest Piece(205)
    • Gloves(166)
    • Belt(158)
    • Pants(161)
    • Boots(161)
    • Jewelry

    • Amulet(72)
    • Ring(95)
    • Tools

    • Mining Tool(20)
    • Fishing Tool(20)
    • Gardening Tool(1)
    • Carving Tool(1)
    • Woodcutting Tool(20)
    • Unslotted

    • No slot(1)
  • Mounts(10)
  • Consumable(138)
  • Valuables(42)
  • Other(58)
Основна характеристика (розширено)

Довідка з сортування

Основна характеристика

Друга характеристика (нічиї)

Сортувати за

Порядок основних кидків

  1. Головна
  2. /База даних
  3. /Equipment

Equipment · Page 32 · Scars of Honor database

Показано 1551–1600 з 1646 предметів (сторінка 32 з 33)

  • Weapon Sword 1H T5

    Weapon Sword 1H T5

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

  • Page 1
  • …
  • Page 31
  • 32
  • Page 33
  • Weapon Damage MinWeapon Damage Min28
  • Weapon Damage MaxWeapon Damage Max41
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength7–8
  • DexterityDexterity3–4
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • Weapon Sword 1H T5 (Exceptional)

    Weapon Sword 1H T5 (Exceptional)

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Runed Steelbrand

    Runed Steelbrand

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min26–32
    • Weapon Damage MaxWeapon Damage Max40–49
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength9–12
    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • Crit ChanceCrit Chance1
    • Crit Hit DamageCrit Hit Damage5–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana110–160
    • EnergyEnergy5–10
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Steelbrand

    Steelbrand

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min26–32
    • Weapon Damage MaxWeapon Damage Max40–49
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength9–12
    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • Crit ChanceCrit Chance1
    • Crit Hit DamageCrit Hit Damage5–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Kingslayer Relic

    Kingslayer Relic

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min29–36
    • Weapon Damage MaxWeapon Damage Max44–53
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • BarrierBarrier60–100
    • Magic PenetrationMagic Penetration1–4
    • IntelligenceIntelligence13–15
    • Crit ChanceCrit Chance2–3
    • Crit Hit DamageCrit Hit Damage9–12
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana110–160
    • EnergyEnergy5–10
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Kingslayer Blade

    Kingslayer Blade

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min29–36
    • Weapon Damage MaxWeapon Damage Max44–53
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • BarrierBarrier60–100
    • Magic PenetrationMagic Penetration1–4
    • IntelligenceIntelligence13–15
    • Crit ChanceCrit Chance2–3
    • Crit Hit DamageCrit Hit Damage9–12
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Radiant Dawnfang

    Radiant Dawnfang

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min35–43
    • Weapon Damage MaxWeapon Damage Max53–65
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • ManaMana210–300
    • EnergyEnergy15–20
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana110–160
    • EnergyEnergy5–10
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Dawnfang

    Dawnfang

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min35–43
    • Weapon Damage MaxWeapon Damage Max53–65
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • ManaMana210–300
    • EnergyEnergy15–20
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Sword 2H T3

    Weapon Sword 2H T3

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Sword 2H T3 (Exceptional)

    Weapon Sword 2H T3 (Exceptional)

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Sword 2H T4

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Sword 2H T4 (Exceptional)

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Sword 2H T5

    Weapon Sword 2H T5

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Sword 2H T5 (Exceptional)

    Weapon Sword 2H T5 (Exceptional)

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Runed Warcleaver

    Runed Warcleaver

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Warcleaver

    Warcleaver

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Colossus Relic Blade

    Colossus Relic Blade

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Colossus Greatblade

    Colossus Greatblade

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Ascended Skyfall

    Ascended Skyfall

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Skyfall Greatsword

    Skyfall Greatsword

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Wand T4

    Weapon Wand T4

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Wand T4 (Exceptional)

    Weapon Wand T4 (Exceptional)

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Wand T5

    Weapon Wand T5

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Weapon Wand T5 (Exceptional)

    Weapon Wand T5 (Exceptional)

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Blazing Ember Wand

    Blazing Ember Wand

    Legendary · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min31–38
    • Weapon Damage MaxWeapon Damage Max46–57
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • ManaMana210–300
    • EnergyEnergy15–20
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana110–160
    • EnergyEnergy5–10
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Ember Wand

    Ember Wand

    Legendary · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min31–38
    • Weapon Damage MaxWeapon Damage Max46–57
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • ManaMana210–300
    • EnergyEnergy15–20
    • Magic PenetrationMagic Penetration1–4
    • Armor PenetrationArmor Penetration1–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Abyssal Channeler

    Abyssal Channeler

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Void Channeler

    Void Channeler

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Celestial Starweaver

    Celestial Starweaver

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Starweaver Wand

    Starweaver Wand

    Common · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28
    • Weapon Damage MaxWeapon Damage Max41
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Trustful Mosquete

    Honed Trustful Mosquete

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min32–39
    • Weapon Damage MaxWeapon Damage Max48–59
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Trustful Mosquete

    Trustful Mosquete

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min32–39
    • Weapon Damage MaxWeapon Damage Max48–59
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Widowmaker

    Honed Widowmaker

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min39–47
    • Weapon Damage MaxWeapon Damage Max58–71
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Widowmaker

    Widowmaker

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min39–47
    • Weapon Damage MaxWeapon Damage Max58–71
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Earthsplitter

    Honed Earthsplitter

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min40–49
    • Weapon Damage MaxWeapon Damage Max60–73
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Earthsplitter

    Earthsplitter

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min40–49
    • Weapon Damage MaxWeapon Damage Max60–73
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Ironfaith

    Honed Ironfaith

    Legendary · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min39–47
    • Weapon Damage MaxWeapon Damage Max58–71
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Ironfaith

    Ironfaith

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min39–47
    • Weapon Damage MaxWeapon Damage Max58–71
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Stonegrip

    Honed Stonegrip

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min32–39
    • Weapon Damage MaxWeapon Damage Max48–59
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Stonegrip

    Stonegrip

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min32–39
    • Weapon Damage MaxWeapon Damage Max48–59
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Thunderbrand

    Honed Thunderbrand

    Legendary · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min48–59
    • Weapon Damage MaxWeapon Damage Max73–89
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Thunderbrand

    Thunderbrand

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min48–59
    • Weapon Damage MaxWeapon Damage Max73–89
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Electrifier

    Honed Electrifier

    Epic · Equipment · Off Hand

    Base Stats

    POOL 1

    • VitalityVitality8–9
    • StrengthStrength8–9
    • DexterityDexterity8–9
    • IntelligenceIntelligence8–9
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Electrifier

    Electrifier

    Rare · Equipment · Off Hand

    Base Stats

    POOL 1

    • VitalityVitality8–9
    • StrengthStrength8–9
    • DexterityDexterity8–9
    • IntelligenceIntelligence8–9
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Power Prism

    Honed Power Prism

    Legendary · Equipment · Off Hand

    Base Stats

    POOL 1

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Power Prism

    Power Prism

    Epic · Equipment · Off Hand

    Base Stats

    POOL 1

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Frostbite

    Honed Frostbite

    Legendary · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min34–41
    • Weapon Damage MaxWeapon Damage Max51–62
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Frostbite

    Frostbite

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min34–41
    • Weapon Damage MaxWeapon Damage Max51–62
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Honed Quicksting

    Honed Quicksting

    Epic · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28–34
    • Weapon Damage MaxWeapon Damage Max42–51
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Quicksting

    Quicksting

    Rare · Equipment · Main Hand

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min28–34
    • Weapon Damage MaxWeapon Damage Max42–51
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ROLLS: 2
    ROLLS: 2
    ROLLS: 2
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 4
    ROLLS: 2
    ROLLS: 4

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength13–14
    • DexterityDexterity7–8
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    ROLLS: 4
    ROLLS: 2
    ROLLS: 4
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 4

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    ROLLS: 3
    ROLLS: 4

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence12–14
    • DexterityDexterity12–14
    • Magic PenetrationMagic Penetration13–15
    • Cooldown ReductionCooldown Reduction2–5
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Crit ChanceCrit Chance4–6
    • IntelligenceIntelligence11–13
    • DexterityDexterity11–13
    • Cooldown ReductionCooldown Reduction1–3
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    ROLLS: 3
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3
    ROLLS: 3
    ROLLS: 2
    ROLLS: 3