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Scars of HonorChronicle

Scars of Honor Chronicle is an unofficial fan project and is not affiliated with the game or its publishers.

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Mounts · Scars of Honor database

Showing 1–10 of 10 items (page 1 of 1)

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  • 1

ALL - COMMON - 0 VITAL - 0 INTEL

Common · Mounts
Add to compare list
  • ALL - COMMON - 10 VITAL - 10 INTEL

    Common · Mounts

    Base Stats

    • VitalityVitality10
    • StrengthStrength10
    • DexterityDexterity10
    • IntelligenceIntelligence10
    • Health RegenerationHealth Regeneration10
    Add to compare list
  • ALL - COMMON - 40 VITAL - 10 INTEL

    Common · Mounts

    Base Stats

    • VitalityVitality40
    • StrengthStrength10
    • DexterityDexterity10
    • IntelligenceIntelligence10
    • Health RegenerationHealth Regeneration10
    Add to compare list
  • ALL - EPIC - 20 VITAL - 20 INTEL

    Epic · Mounts

    Base Stats

    • VitalityVitality20
    • StrengthStrength20
    • DexterityDexterity20
    • IntelligenceIntelligence20
    • Health RegenerationHealth Regeneration20
    Add to compare list
  • ALL - EPIC - 60 VITAL - 7 INTEL

    Epic · Mounts

    Base Stats

    • VitalityVitality60
    • StrengthStrength30
    • DexterityDexterity30
    • IntelligenceIntelligence7
    • Health RegenerationHealth Regeneration30
    Add to compare list
  • ALL - LEGENDARY - 30 VITAL - 30 INTEL

    Legendary · Mounts

    Base Stats

    • VitalityVitality30
    • StrengthStrength30
    • DexterityDexterity30
    • IntelligenceIntelligence30
    • Health RegenerationHealth Regeneration30
    Add to compare list
  • ALL - RARE - 15 VITAL - 15 INTEL

    Rare · Mounts

    Base Stats

    • VitalityVitality15
    • StrengthStrength15
    • DexterityDexterity15
    • IntelligenceIntelligence15
    • Health RegenerationHealth Regeneration15
    Add to compare list
  • ALL - RARE - 50 VITAL - 10 INTEL

    Rare · Mounts

    Base Stats

    • VitalityVitality50
    • StrengthStrength30
    • DexterityDexterity30
    • IntelligenceIntelligence10
    • Health RegenerationHealth Regeneration30
    Add to compare list
  • WAR - COMMON - 20 VITAL - 15 INTEL

    Common · Mounts

    Base Stats

    • VitalityVitality20
    • StrengthStrength30
    • DexterityDexterity30
    • IntelligenceIntelligence15
    • Health RegenerationHealth Regeneration30
    Add to compare list
  • WAR - LEGENDARY - 70 VITAL - 3 INTEL

    Legendary · Mounts

    Base Stats

    • VitalityVitality70
    • StrengthStrength30
    • DexterityDexterity30
    • IntelligenceIntelligence3
    • Health RegenerationHealth Regeneration30
    Add to compare list
  • Movement SpeedMovement Speed10
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • Movement SpeedMovement Speed10
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • Movement SpeedMovement Speed20
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • Movement SpeedMovement Speed30
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • Movement SpeedMovement Speed30
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • Movement SpeedMovement Speed15
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • Movement SpeedMovement Speed30
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • Movement SpeedMovement Speed30
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
  • Movement SpeedMovement Speed30
  • ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.