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Scars of HonorChronicle

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  • Усі предмети(1894)
  • Навички(464)

Скинути всі фільтри

  • Equipment(1646)
  • Mounts(10)
  • Consumable(138)
  • Valuables(42)
  • Other(58)
Основна характеристика (розширено)

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Основна характеристика

Друга характеристика (нічиї)

Сортувати за

Порядок основних кидків

  1. Головна
  2. /База даних

Common · Page 6 · Scars of Honor database

РідкістьLegendary (118)Epic (626)Rare (649)Quests (42)Common (459)

Показано 251–300 з 420 предметів (сторінка 6 з 9)

Довідка з сортування

    • Page 1
    • …
    • Page 5
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    • Page 7
    • …
    • Page 9
    • Void Channeler

      Void Channeler

      Common · Equipment · Main Hand

      Base Stats

      POOL 1

      • Weapon Damage MinWeapon Damage Min30
      • Weapon Damage MaxWeapon Damage Max46
      ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

      Primary Stats

      POOL 2

      • StrengthStrength13–14
      • DexterityDexterity7–8
      ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

      Secondary Stats

      POOL 3

      • StrengthStrength2–3
      ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
      Add to compare list
    • Starweaver Wand

      Starweaver Wand

      Common · Equipment · Main Hand

      Base Stats

      POOL 1

    • Men-at-Arms Bulwark

      Men-at-Arms Bulwark

      Common · Equipment · Off Hand

      Base Stats

      POOL 1

    • Men-at-Arms Bulwark

      Men-at-Arms Bulwark

      Common · Equipment · Off Hand

      Base Stats

      • Strength
    • Worn Druid Staff

      Worn Druid Staff

      Common · Equipment · Main Hand

      Base Stats

      POOL 1

    • Druid Staff

      Druid Staff

      Common · Equipment · Main Hand

      Base Stats

      POOL 1

    • Longsword

      Longsword

      Common · Equipment · Main Hand

      Base Stats

      POOL 1

    • Honed Valiant's Edge

      Honed Valiant's Edge

      Common · Equipment · Main Hand

      Base Stats

    • Valiant's Edge

      Valiant's Edge

      Common · Equipment · Main Hand

      Base Stats

      POOL 1

    • Valiant's Edge

      Valiant's Edge

      Common · Equipment · Main Hand

      Base Stats

    • Worn Wand

      Worn Wand

      Common · Equipment · Main Hand

      Base Stats

      POOL 1

    • Wand

      Wand

      Common · Equipment · Main Hand

      Base Stats

      POOL 1

    • ALL - COMMON - 0 VITAL - 0 INTEL

    • ALL - COMMON - 10 VITAL - 10 INTEL

    • ALL - COMMON - 40 VITAL - 10 INTEL

    • WAR - COMMON - 20 VITAL - 15 INTEL

    • Ant Mount

    • Armored Duocorn Mount

    • Battle Spirit Antler Mount

    • Bear Armor Mount

    • Bear Mount

    • Beetle Mount

    • Boar Armor 01 Mount

    • Boar Armor 02 Mount

    • Boar Mount

    • Bunny Armor 01 Mount

    • Bunny Armor 02 Mount

    • Bunny Mount

    • Coralride Mount

    • Elven Spirit Antler Mount

    • Beefy Meat Stew

      Beefy Meat Stew

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Boiled Potatoes

      Boiled Potatoes

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Festive Stitched Stallion Mount

    • Greasy Soup

      Greasy Soup

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Grey Fish Stew

      Grey Fish Stew

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Fire Turbo Snail Mount

    • Lean Meat Stew

      Lean Meat Stew

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Ondals Potatoe Soup

      Ondals Potatoe Soup

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Onion Soup

      Onion Soup

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Pirates Stew

      Pirates Stew

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • White Fish Stew

      White Fish Stew

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Witches Tea

      Witches Tea

      Common · Consumable

      Stacks ×5

      Stacks ×5
      Add to compare list
    • Goldenride Mount

    • HammerHead Shark Armor 01 Mount

    • HammerHead Shark Mount

    • Honored Wolf Armor Mount

    • Honored Wolf Mount

    • Horse Honored Armor Mount

    • Horse Mount

    • Horse Saddle Armor Mount

    Weapon Damage MinWeapon Damage Min
    28
  • Weapon Damage MaxWeapon Damage Max41
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Magic DefenceMagic Defence
    25
  • ArmorArmor25
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Strength
    7–8
  • DexterityDexterity3–4
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage MinWeapon Damage Min
    24–29
  • Weapon Damage MaxWeapon Damage Max36–44
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • IntelligenceIntelligence6
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage MinWeapon Damage Min
    22
  • Weapon Damage MaxWeapon Damage Max33
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity7–8
    • StrengthStrength3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • DexterityDexterity2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage MinWeapon Damage Min
    28
  • Weapon Damage MaxWeapon Damage Max41
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • Weapon Damage MinWeapon Damage Min24–29
    • Weapon Damage MaxWeapon Damage Max36–44
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Crit ChanceCrit Chance4–6
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • Armor PenetrationArmor Penetration8–10
    • Cooldown ReductionCooldown Reduction2–5
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage MinWeapon Damage Min
    28
  • Weapon Damage MaxWeapon Damage Max41
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list

    POOL 1

    • Weapon Damage MinWeapon Damage Min24–29
    • Weapon Damage MaxWeapon Damage Max36–44
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • StrengthStrength6
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage MinWeapon Damage Min
    21–26
  • Weapon Damage MaxWeapon Damage Max32–39
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • IntelligenceIntelligence6
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage MinWeapon Damage Min
    22
  • Weapon Damage MaxWeapon Damage Max33
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • IntelligenceIntelligence7–8
    • DexterityDexterity3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • IntelligenceIntelligence2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Common · Mounts
    Add to compare list
    Common · Mounts

    Base Stats

    • VitalityVitality10
    • StrengthStrength10
    • DexterityDexterity10
    • IntelligenceIntelligence10
    • Health RegenerationHealth Regeneration10
    • Movement SpeedMovement Speed10
    ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Common · Mounts

    Base Stats

    • VitalityVitality40
    • StrengthStrength10
    • DexterityDexterity10
    • IntelligenceIntelligence10
    • Health RegenerationHealth Regeneration10
    • Movement SpeedMovement Speed10
    ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Common · Mounts

    Base Stats

    • VitalityVitality20
    • StrengthStrength30
    • DexterityDexterity30
    • IntelligenceIntelligence15
    • Health RegenerationHealth Regeneration30
    • Movement SpeedMovement Speed30
    ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Common · Consumable
    Add to compare list
    Common · Consumable
    Add to compare list
    Common · Consumable
    Add to compare list
    Common · Consumable
    Add to compare list
    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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    Common · Consumable
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