ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
ALL - LEGENDARY - 30 VITAL - 30 INTEL
Legendary · Mounts
Strength · 1 affix line · total 30 · 6 total affix rolls
Base Stats
VitalityVitality30
StrengthStrength30
DexterityDexterity30
IntelligenceIntelligence30
Health RegenerationHealth Regeneration30
Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
ALL - RARE - 50 VITAL - 10 INTEL
Rare · Mounts
Strength · 1 affix line · total 30 · 6 total affix rolls
Base Stats
VitalityVitality50
StrengthStrength30
DexterityDexterity30
IntelligenceIntelligence10
Health RegenerationHealth Regeneration30
Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
WAR - COMMON - 20 VITAL - 15 INTEL
Common · Mounts
Strength · 1 affix line · total 30 · 6 total affix rolls
Base Stats
VitalityVitality20
StrengthStrength30
DexterityDexterity30
IntelligenceIntelligence15
Health RegenerationHealth Regeneration30
Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
WAR - LEGENDARY - 70 VITAL - 3 INTEL
Legendary · Mounts
Strength · 1 affix line · total 30 · 6 total affix rolls
Base Stats
VitalityVitality70
StrengthStrength30
DexterityDexterity30
IntelligenceIntelligence3
Health RegenerationHealth Regeneration30
Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
ALL - EPIC - 20 VITAL - 20 INTEL
Epic · Mounts
Strength · 1 affix line · total 20 · 6 total affix rolls
Base Stats
VitalityVitality20
StrengthStrength20
DexterityDexterity20
IntelligenceIntelligence20
Health RegenerationHealth Regeneration20
Movement SpeedMovement Speed20
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
ALL - RARE - 15 VITAL - 15 INTEL
Rare · Mounts
Strength · 1 affix line · total 15 · 6 total affix rolls
Base Stats
VitalityVitality15
StrengthStrength15
DexterityDexterity15
IntelligenceIntelligence15
Health RegenerationHealth Regeneration15
Movement SpeedMovement Speed15
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
ALL - COMMON - 10 VITAL - 10 INTEL
Common · Mounts
Strength · 1 affix line · total 10 · 6 total affix rolls
Base Stats
VitalityVitality10
StrengthStrength10
DexterityDexterity10
IntelligenceIntelligence10
Health RegenerationHealth Regeneration10
Movement SpeedMovement Speed10
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
ALL - COMMON - 40 VITAL - 10 INTEL
Common · Mounts
Strength · 1 affix line · total 10 · 6 total affix rolls
Base Stats
VitalityVitality40
StrengthStrength10
DexterityDexterity10
IntelligenceIntelligence10
Health RegenerationHealth Regeneration10
Movement SpeedMovement Speed10
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.