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Scars of HonorChronicle

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  • Усі предмети(1894)
  • Навички(464)

Скинути всі фільтри

  • Equipment(1646)
  • Mounts(10)
  • Consumable(138)
  • Valuables(42)
  • Other(58)
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  1. Головна
  2. /База даних

Mage class · Page 9 · Scars of Honor database

Показано 401–450 з 577 предметів (сторінка 9 з 12)

  • Test Ring Dexterity 20

    Test Ring Dexterity 20

    Common · Equipment · Ring

    Base Stats

    • DexterityDexterity20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Dexterity 200

    Test Ring Dexterity 200

    Epic · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 50

    Test Ring Dexterity 50

    Rare · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 500

    Test Ring Dexterity 500

    Epic · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 70

    Test Ring Dexterity 70

    Rare · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 700

    Test Ring Dexterity 700

    Epic · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Intelligence 10

    Test Ring Intelligence 10

    Common · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 100

    Test Ring Intelligence 100

    Rare · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 1000

    Test Ring Intelligence 1000

    Legendary · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 10000

    Test Ring Intelligence 10000

    Legendary · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 20

    Test Ring Intelligence 20

    Common · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 200

    Test Ring Intelligence 200

    Epic · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 50

    Test Ring Intelligence 50

    Rare · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 500

    Test Ring Intelligence 500

    Epic · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 70

    Test Ring Intelligence 70

    Rare · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 700

    Test Ring Intelligence 700

    Epic · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Magic Armor 10

    Test Ring Magic Armor 10

    Common · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 100

    Test Ring Magic Armor 100

    Rare · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 1000

    Test Ring Magic Armor 1000

    Legendary · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 10000

    Test Ring Magic Armor 10000

    Legendary · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 20

    Test Ring Magic Armor 20

    Common · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 200

    Test Ring Magic Armor 200

    Epic · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 50

    Test Ring Magic Armor 50

    Rare · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 500

    Test Ring Magic Armor 500

    Epic · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 70

    Test Ring Magic Armor 70

    Rare · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 700

    Test Ring Magic Armor 700

    Epic · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Haste 10

    Test Ring Magic Haste 10

    Common · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Haste 20

    Test Ring Magic Haste 20

    Rare · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Haste 30

    Test Ring Magic Haste 30

    Rare · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Haste 40

    Test Ring Magic Haste 40

    Epic · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Haste 50

    Test Ring Magic Haste 50

    Epic · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Haste 60

    Test Ring Magic Haste 60

    Legendary · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Haste 70

    Test Ring Magic Haste 70

    Legendary · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Speed 0.5

    Test Ring Magic Speed 0.5

    Common · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 1

    Test Ring Magic Speed 1

    Common · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 1.5

    Test Ring Magic Speed 1.5

    Rare · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 2.0

    Test Ring Magic Speed 2.0

    Rare · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 2.5

    Test Ring Magic Speed 2.5

    Rare · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 3

    Test Ring Magic Speed 3

    Epic · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 3.5

    Test Ring Magic Speed 3.5

    Epic · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 4

    Test Ring Magic Speed 4

    Epic · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 4.5

    Test Ring Magic Speed 4.5

    Legendary · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Magic Speed 5

    Test Ring Magic Speed 5

    Legendary · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed
  • Test Ring Strength 10

    Test Ring Strength 10

    Common · Equipment · Ring

    Base Stats

    • StrengthStrength
  • Test Ring Strength 100

    Test Ring Strength 100

    Rare · Equipment · Ring

    Base Stats

    • StrengthStrength
  • Test Ring Strength 1000

    Test Ring Strength 1000

    Legendary · Equipment · Ring

    Base Stats

    • StrengthStrength
  • Test Ring Strength 10000

    Test Ring Strength 10000

    Legendary · Equipment · Ring

    Base Stats

    • StrengthStrength
  • Test Ring Strength 20

    Test Ring Strength 20

    Common · Equipment · Ring

    Base Stats

    • StrengthStrength
  • Test Ring Strength 200

    Test Ring Strength 200

    Epic · Equipment · Ring

    Base Stats

    • StrengthStrength
  • Test Ring Strength 50

    Test Ring Strength 50

    Rare · Equipment · Ring

    Base Stats

    • StrengthStrength
  • Page 1
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  • Page 12
200
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
50
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
500
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
70
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
700
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
10
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1000
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
10000
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
20
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
200
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
50
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
500
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
70
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
700
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
10
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1000
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
10000
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
20
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
200
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
50
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
500
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
70
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
700
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
10
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
20
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
30
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
40
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
50
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
60
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
70
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
10
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
20
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
30
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
40
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
50
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
60
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
70
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
80
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
90
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
10
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1000
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
10000
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
20
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
200
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
50
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list