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Scars of HonorChronicle

Scars of Honor Chronicle is an unofficial fan project and is not affiliated with the game or its publishers.

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Категорії
  • Усі предмети(1894)
  • Навички(464)

Скинути всі фільтри

  • Equipment(1646)
  • Mounts(10)
  • Consumable(138)
  • Valuables(42)
  • Other(58)
Основна характеристика (розширено)

Довідка з сортування

Основна характеристика

Друга характеристика (нічиї)

Сортувати за

Порядок основних кидків

  1. Головна
  2. /База даних
  3. /Mounts

Mounts · Scars of Honor database

Показано 1–10 з 10 предметів (сторінка 1 з 1)

  • ALL - COMMON - 0 VITAL - 0 INTEL

    Common · Mounts
    Add to compare list
  • 1

ALL - COMMON - 10 VITAL - 10 INTEL

Common · Mounts

Base Stats

  • VitalityVitality10
  • StrengthStrength10
  • DexterityDexterity10
  • IntelligenceIntelligence10
  • Health RegenerationHealth Regeneration10
  • Movement SpeedMovement Speed10
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

ALL - COMMON - 40 VITAL - 10 INTEL

Common · Mounts

Base Stats

  • VitalityVitality40
  • StrengthStrength10
  • DexterityDexterity10
  • IntelligenceIntelligence10
  • Health RegenerationHealth Regeneration10
  • Movement SpeedMovement Speed10
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

ALL - EPIC - 20 VITAL - 20 INTEL

Epic · Mounts

Base Stats

  • VitalityVitality20
  • StrengthStrength20
  • DexterityDexterity20
  • IntelligenceIntelligence20
  • Health RegenerationHealth Regeneration20
  • Movement SpeedMovement Speed20
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

ALL - EPIC - 60 VITAL - 7 INTEL

Epic · Mounts

Base Stats

  • VitalityVitality60
  • StrengthStrength30
  • DexterityDexterity30
  • IntelligenceIntelligence7
  • Health RegenerationHealth Regeneration30
  • Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

ALL - LEGENDARY - 30 VITAL - 30 INTEL

Legendary · Mounts

Base Stats

  • VitalityVitality30
  • StrengthStrength30
  • DexterityDexterity30
  • IntelligenceIntelligence30
  • Health RegenerationHealth Regeneration30
  • Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

ALL - RARE - 15 VITAL - 15 INTEL

Rare · Mounts

Base Stats

  • VitalityVitality15
  • StrengthStrength15
  • DexterityDexterity15
  • IntelligenceIntelligence15
  • Health RegenerationHealth Regeneration15
  • Movement SpeedMovement Speed15
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

ALL - RARE - 50 VITAL - 10 INTEL

Rare · Mounts

Base Stats

  • VitalityVitality50
  • StrengthStrength30
  • DexterityDexterity30
  • IntelligenceIntelligence10
  • Health RegenerationHealth Regeneration30
  • Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

WAR - COMMON - 20 VITAL - 15 INTEL

Common · Mounts

Base Stats

  • VitalityVitality20
  • StrengthStrength30
  • DexterityDexterity30
  • IntelligenceIntelligence15
  • Health RegenerationHealth Regeneration30
  • Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list

WAR - LEGENDARY - 70 VITAL - 3 INTEL

Legendary · Mounts

Base Stats

  • VitalityVitality70
  • StrengthStrength30
  • DexterityDexterity30
  • IntelligenceIntelligence3
  • Health RegenerationHealth Regeneration30
  • Movement SpeedMovement Speed30
ROLLS: 6Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list