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  2. /База даних
  3. /Equipment

Equipment · Page 27 · Scars of Honor database

Показано 1301–1350 з 1646 предметів (сторінка 27 з 33)

  • Test Amulet Dexterity 1000

    Test Amulet Dexterity 1000

    Legendary · Equipment · Amulet

    Base Stats

    • Dexterity
  • Page 1
  • …
  • Page 26
  • 27
  • Page 28
  • …
  • Page 33
Dexterity
1000
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • Test Amulet Dexterity 10000

    Test Amulet Dexterity 10000

    Legendary · Equipment · Amulet

    Base Stats

    • DexterityDexterity10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Dexterity 20

    Test Amulet Dexterity 20

    Common · Equipment · Amulet

    Base Stats

    • DexterityDexterity20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Dexterity 200

    Test Amulet Dexterity 200

    Epic · Equipment · Amulet

    Base Stats

    • DexterityDexterity200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Dexterity 50

    Test Amulet Dexterity 50

    Rare · Equipment · Amulet

    Base Stats

    • DexterityDexterity50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Dexterity 500

    Test Amulet Dexterity 500

    Epic · Equipment · Amulet

    Base Stats

    • DexterityDexterity500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Dexterity 70

    Test Amulet Dexterity 70

    Rare · Equipment · Amulet

    Base Stats

    • DexterityDexterity70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Dexterity 700

    Test Amulet Dexterity 700

    Epic · Equipment · Amulet

    Base Stats

    • DexterityDexterity700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 10

    Test Amulet Intelligence 10

    Common · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 100

    Test Amulet Intelligence 100

    Rare · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 1000

    Test Amulet Intelligence 1000

    Legendary · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 10000

    Test Amulet Intelligence 10000

    Legendary · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 20

    Test Amulet Intelligence 20

    Common · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 200

    Test Amulet Intelligence 200

    Epic · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 50

    Test Amulet Intelligence 50

    Rare · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 500

    Test Amulet Intelligence 500

    Epic · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 70

    Test Amulet Intelligence 70

    Rare · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Intelligence 700

    Test Amulet Intelligence 700

    Epic · Equipment · Amulet

    Base Stats

    • IntelligenceIntelligence700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 10

    Test Amulet Magic Armor 10

    Common · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 100

    Test Amulet Magic Armor 100

    Rare · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 1000

    Test Amulet Magic Armor 1000

    Legendary · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 10000

    Test Amulet Magic Armor 10000

    Legendary · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 20

    Test Amulet Magic Armor 20

    Common · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 200

    Test Amulet Magic Armor 200

    Epic · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 50

    Test Amulet Magic Armor 50

    Rare · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 500

    Test Amulet Magic Armor 500

    Epic · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 70

    Test Amulet Magic Armor 70

    Rare · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Magic Armor 700

    Test Amulet Magic Armor 700

    Epic · Equipment · Amulet

    Base Stats

    • Magic DefenceMagic Defence700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 10

    Test Amulet Strength 10

    Common · Equipment · Amulet

    Base Stats

    • StrengthStrength10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 100

    Test Amulet Strength 100

    Rare · Equipment · Amulet

    Base Stats

    • StrengthStrength100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 1000

    Test Amulet Strength 1000

    Legendary · Equipment · Amulet

    Base Stats

    • StrengthStrength1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 10000

    Test Amulet Strength 10000

    Legendary · Equipment · Amulet

    Base Stats

    • StrengthStrength10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 20

    Test Amulet Strength 20

    Common · Equipment · Amulet

    Base Stats

    • StrengthStrength20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 200

    Test Amulet Strength 200

    Epic · Equipment · Amulet

    Base Stats

    • StrengthStrength200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 50

    Test Amulet Strength 50

    Rare · Equipment · Amulet

    Base Stats

    • StrengthStrength50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 500

    Test Amulet Strength 500

    Epic · Equipment · Amulet

    Base Stats

    • StrengthStrength500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 700

    Test Amulet Strength 700

    Rare · Equipment · Amulet

    Base Stats

    • StrengthStrength70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Strength 700

    Test Amulet Strength 700

    Epic · Equipment · Amulet

    Base Stats

    • StrengthStrength700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 10

    Test Amulet Vitality 10

    Common · Equipment · Amulet

    Base Stats

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 100

    Test Amulet Vitality 100

    Rare · Equipment · Amulet

    Base Stats

    • VitalityVitality100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 1000

    Test Amulet Vitality 1000

    Legendary · Equipment · Amulet

    Base Stats

    • VitalityVitality1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 10000

    Test Amulet Vitality 10000

    Legendary · Equipment · Amulet

    Base Stats

    • VitalityVitality10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 20

    Test Amulet Vitality 20

    Common · Equipment · Amulet

    Base Stats

    • VitalityVitality20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 200

    Test Amulet Vitality 200

    Epic · Equipment · Amulet

    Base Stats

    • VitalityVitality200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 50

    Test Amulet Vitality 50

    Rare · Equipment · Amulet

    Base Stats

    • VitalityVitality50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 500

    Test Amulet Vitality 500

    Epic · Equipment · Amulet

    Base Stats

    • VitalityVitality500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 70

    Test Amulet Vitality 70

    Rare · Equipment · Amulet

    Base Stats

    • VitalityVitality70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Amulet Vitality 700

    Test Amulet Vitality 700

    Epic · Equipment · Amulet

    Base Stats

    • VitalityVitality700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Bow 10

    Test Bow 10

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min10
    • Weapon Damage MaxWeapon Damage Max10
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Bow 100

    Test Bow 100

    Rare · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min100
    • Weapon Damage MaxWeapon Damage Max100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list