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Scars of HonorChronicle

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  • Equipment(1646)
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Common · Page 3 · Scars of Honor database

RarityLegendary (118)Epic (626)Rare (649)Quests (42)Common (459)

Showing 101–150 of 420 items (page 3 of 9)

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    • Page 9
    • ArmorWarriorShouldersT1INT

      ArmorWarriorShouldersT1INT

      Common · Equipment · Shoulder Pads

      Base Stats

      • Magic DefenceMagic Defence19–21
      • ArmorArmor19–21
      ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
      Add to compare list
    • Wools Spaulders

      Wools Spaulders

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Fine Wools Spaulders

      Fine Wools Spaulders

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Worn Doom Pauldrons

      Worn Doom Pauldrons

      Common · Equipment · Shoulder Pads

      Base Stats

    • Worn Sun Pauldrons

      Worn Sun Pauldrons

      Common · Equipment · Shoulder Pads

      Base Stats

    • Worn Heavy Shoulders

      Worn Heavy Shoulders

      Common · Equipment · Shoulder Pads

      Base Stats

    • Metal Pauldrons

      Metal Pauldrons

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Fine Metal Pauldrons

      Fine Metal Pauldrons

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Worn Light Shoulders

      Worn Light Shoulders

      Common · Equipment · Shoulder Pads

      Base Stats

    • Linen Yoke

      Linen Yoke

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Fine Linen Yoke

      Fine Linen Yoke

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Worn Medium Shoulders

      Worn Medium Shoulders

      Common · ·
    • Leathers Spaulders

      Leathers Spaulders

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Fine Leathers Spaulders

      Fine Leathers Spaulders

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Avatar of Sanctification Belt

    • Avatar of Sanctification Boots

    • Avatar of Sanctification Chest

    • Avatar of Sanctification Gloves

    • Avatar of Sanctification Helmet

    • Avatar of Sanctification Pants

    • Carving Knife

    • Citizen_DOM_F_1

    • Citizen_DOM_F_2

    • Citizen_DOM_F_3

    • Citizen_DOM_F_4

    • Citizen_DOM_F_5

    • Citizen_DOM_F_6

    • Citizen_DOM_F_7

    • Citizen_DOM_M_1

    • Citizen_DOM_M_2

    • Citizen_DOM_M_3

    • Citizen_DOM_M_4

    • Citizen_SOR_F_1

    • Citizen_SOR_F_2

    • Citizen_SOR_F_3

    • Citizen_SOR_F_4

    • Citizen_SOR_F_5

    • Citizen_SOR_F_6

    • Citizen_SOR_M_1

    • Citizen_SOR_M_2

    • Citizen_SOR_M_3

    • Citizen_SOR_M_4

    • Crafting Hammer

      Crafting Hammer

      Common · Equipment
      Add to compare list
    • Draketalon Axe

      Draketalon Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Ranger's Axe

      Ranger's Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Adventurer's Axe

      Adventurer's Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Lumberjack's Axe

      Lumberjack's Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Refined Axe

      Refined Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Masterful Axe

      Masterful Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    Magic DefenceMagic Defence
    25
  • ArmorArmor25
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    19–20
  • Magic DefenceMagic Defence19–20
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality3–4
    • StrengthStrength3–4
    • DexterityDexterity3–4
    • IntelligenceIntelligence3–4
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • IntelligenceIntelligence6
    • Crit ChanceCrit Chance4–5
    • Crit Hit DamageCrit Hit Damage13–20
    • DexterityDexterity16–20
    • StrengthStrength16–20
    • Energy RegenerationEnergy Regeneration4–5
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • StrengthStrength6
    • Crit ChanceCrit Chance1
    • Crit Hit DamageCrit Hit Damage5–8
    • DexterityDexterity9–12
    • StrengthStrength9–12
    • Energy RegenerationEnergy Regeneration2–3
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    23–24
  • Magic DefenceMagic Defence27–28
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality3–4
    • StrengthStrength3–4
    • DexterityDexterity3–4
    • IntelligenceIntelligence3–4
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    • IntelligenceIntelligence13–15
    • Crit ChanceCrit Chance1
    • Crit Hit DamageCrit Hit Damage5–8
    • DexterityDexterity9–12
    • Mana RegenerationMana Regeneration2–3
    • StrengthStrength13–15
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Magic DefenceMagic Defence
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    15–16
  • Magic DefenceMagic Defence23–24
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality3–4
    • StrengthStrength3–4
    • DexterityDexterity3–4
    • IntelligenceIntelligence3–4
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Equipment
    Shoulder Pads

    Base Stats

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Magic DefenceMagic Defence
    25
  • ArmorArmor25
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    19–20
  • Magic DefenceMagic Defence19–20
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality3–4
    • StrengthStrength3–4
    • DexterityDexterity3–4
    • IntelligenceIntelligence3–4
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    • Magic DefenceMagic Defence3–4
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Common · Equipment · Belt
    Add to compare list
    Common · Equipment · Boots
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Gloves
    Add to compare list
    Common · Equipment · Helmet
    Add to compare list
    Common · Equipment · Pants
    Add to compare list

    Avatar of Sanctification Shoulderpads

    Common · Equipment · Shoulder Pads
    Add to compare list
    Common · Equipment · Carving Tool
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list