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Scars of HonorChronicle

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Page 27 · Scars of Honor database

RarityLegendary (118)Epic (626)Rare (649)Quests (42)Common (459)

Showing 1301–1350 of 1894 items (page 27 of 38)

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    • Test Amulet Dexterity 1000

      Test Amulet Dexterity 1000

      Legendary · Equipment · Amulet

      Base Stats

      • DexterityDexterity1000
      ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
      Add to compare list
    • Test Amulet Dexterity 10000

      Test Amulet Dexterity 10000

      Legendary · Equipment · Amulet

      Base Stats

      • DexterityDexterity10000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Dexterity 20

      Test Amulet Dexterity 20

      Common · Equipment · Amulet

      Base Stats

      • DexterityDexterity20
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Dexterity 200

      Test Amulet Dexterity 200

      Epic · Equipment · Amulet

      Base Stats

      • DexterityDexterity200
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Dexterity 50

      Test Amulet Dexterity 50

      Rare · Equipment · Amulet

      Base Stats

      • DexterityDexterity50
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Dexterity 500

      Test Amulet Dexterity 500

      Epic · Equipment · Amulet

      Base Stats

      • DexterityDexterity500
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Dexterity 70

      Test Amulet Dexterity 70

      Rare · Equipment · Amulet

      Base Stats

      • DexterityDexterity70
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Dexterity 700

      Test Amulet Dexterity 700

      Epic · Equipment · Amulet

      Base Stats

      • DexterityDexterity700
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 10

      Test Amulet Intelligence 10

      Common · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence10
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 100

      Test Amulet Intelligence 100

      Rare · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence100
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 1000

      Test Amulet Intelligence 1000

      Legendary · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence1000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 10000

      Test Amulet Intelligence 10000

      Legendary · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence10000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 20

      Test Amulet Intelligence 20

      Common · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence20
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 200

      Test Amulet Intelligence 200

      Epic · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence200
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 50

      Test Amulet Intelligence 50

      Rare · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence50
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 500

      Test Amulet Intelligence 500

      Epic · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence500
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 70

      Test Amulet Intelligence 70

      Rare · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence70
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Intelligence 700

      Test Amulet Intelligence 700

      Epic · Equipment · Amulet

      Base Stats

      • IntelligenceIntelligence700
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 10

      Test Amulet Magic Armor 10

      Common · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence10
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 100

      Test Amulet Magic Armor 100

      Rare · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence100
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 1000

      Test Amulet Magic Armor 1000

      Legendary · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence1000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 10000

      Test Amulet Magic Armor 10000

      Legendary · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence10000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 20

      Test Amulet Magic Armor 20

      Common · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence20
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 200

      Test Amulet Magic Armor 200

      Epic · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence200
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 50

      Test Amulet Magic Armor 50

      Rare · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence50
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 500

      Test Amulet Magic Armor 500

      Epic · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence500
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 70

      Test Amulet Magic Armor 70

      Rare · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence70
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Magic Armor 700

      Test Amulet Magic Armor 700

      Epic · Equipment · Amulet

      Base Stats

      • Magic DefenceMagic Defence700
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 10

      Test Amulet Strength 10

      Common · Equipment · Amulet

      Base Stats

      • StrengthStrength10
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 100

      Test Amulet Strength 100

      Rare · Equipment · Amulet

      Base Stats

      • StrengthStrength100
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 1000

      Test Amulet Strength 1000

      Legendary · Equipment · Amulet

      Base Stats

      • StrengthStrength1000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 10000

      Test Amulet Strength 10000

      Legendary · Equipment · Amulet

      Base Stats

      • StrengthStrength10000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 20

      Test Amulet Strength 20

      Common · Equipment · Amulet

      Base Stats

      • StrengthStrength20
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 200

      Test Amulet Strength 200

      Epic · Equipment · Amulet

      Base Stats

      • StrengthStrength200
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 50

      Test Amulet Strength 50

      Rare · Equipment · Amulet

      Base Stats

      • StrengthStrength50
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 500

      Test Amulet Strength 500

      Epic · Equipment · Amulet

      Base Stats

      • StrengthStrength500
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 700

      Test Amulet Strength 700

      Rare · Equipment · Amulet

      Base Stats

      • StrengthStrength70
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Strength 700

      Test Amulet Strength 700

      Epic · Equipment · Amulet

      Base Stats

      • StrengthStrength700
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 10

      Test Amulet Vitality 10

      Common · Equipment · Amulet

      Base Stats

      • VitalityVitality10
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 100

      Test Amulet Vitality 100

      Rare · Equipment · Amulet

      Base Stats

      • VitalityVitality100
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 1000

      Test Amulet Vitality 1000

      Legendary · Equipment · Amulet

      Base Stats

      • VitalityVitality1000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 10000

      Test Amulet Vitality 10000

      Legendary · Equipment · Amulet

      Base Stats

      • VitalityVitality10000
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 20

      Test Amulet Vitality 20

      Common · Equipment · Amulet

      Base Stats

      • VitalityVitality20
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 200

      Test Amulet Vitality 200

      Epic · Equipment · Amulet

      Base Stats

      • VitalityVitality200
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 50

      Test Amulet Vitality 50

      Rare · Equipment · Amulet

      Base Stats

      • VitalityVitality50
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 500

      Test Amulet Vitality 500

      Epic · Equipment · Amulet

      Base Stats

      • VitalityVitality500
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 70

      Test Amulet Vitality 70

      Rare · Equipment · Amulet

      Base Stats

      • VitalityVitality70
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Amulet Vitality 700

      Test Amulet Vitality 700

      Epic · Equipment · Amulet

      Base Stats

      • VitalityVitality700
      Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    • Test Bow 10

      Test Bow 10

      Common · Equipment · Main Hand

      Base Stats

      • Weapon Damage MinWeapon Damage Min10
      • Weapon Damage MaxWeapon Damage Max
    • Test Bow 100

      Test Bow 100

      Rare · Equipment · Main Hand

      Base Stats

      • Weapon Damage MinWeapon Damage Min100
      • Weapon Damage MaxWeapon Damage Max
    ROLLS: 1
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    10
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list