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  • Equipment(1646)
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Equipment · Page 24 · Scars of Honor database

RarityLegendary (118)Epic (626)Rare (649)Quests (42)Common (459)

Showing 1151–1200 of 1473 items (page 24 of 30)

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    • Prime Medium Shoulders

      Prime Medium Shoulders

      Epic · Equipment · Shoulder Pads

      Base Stats

      POOL 1

      • HasteHaste3
      ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

      Primary Stats

      POOL 2

      • DexterityDexterity9–12
      Add to compare list
    • Medium Shoulders

      Medium Shoulders

      Rare · ·
    • Supeme Yoke

      Supeme Yoke

      Legendary · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Supeme Yoke

      Supeme Yoke

      Epic · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Apex Yoke

      Apex Yoke

      Epic · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Apex Yoke

      Apex Yoke

      Rare · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Exquisit Leathers Spaulders

      Exquisit Leathers Spaulders

      Epic · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Leathers Spaulders

      Leathers Spaulders

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Fine Leathers Spaulders

      Fine Leathers Spaulders

      Rare · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Fine Leathers Spaulders

      Fine Leathers Spaulders

      Common · Equipment · Shoulder Pads

      Base Stats

      POOL 1

    • Avatar of Sanctification Belt

    • Avatar of Sanctification Boots

    • Avatar of Sanctification Chest

    • Avatar of Sanctification Gloves

    • Avatar of Sanctification Helmet

    • Avatar of Sanctification Pants

    • Carving Knife

    • Citizen_DOM_F_1

    • Citizen_DOM_F_2

    • Citizen_DOM_F_3

    • Citizen_DOM_F_4

    • Citizen_DOM_F_5

    • Citizen_DOM_F_6

    • Citizen_DOM_F_7

    • Citizen_DOM_M_1

    • Citizen_DOM_M_2

    • Citizen_DOM_M_3

    • Citizen_DOM_M_4

    • Citizen_SOR_F_1

    • Citizen_SOR_F_2

    • Citizen_SOR_F_3

    • Citizen_SOR_F_4

    • Citizen_SOR_F_5

    • Citizen_SOR_F_6

    • Citizen_SOR_M_1

    • Citizen_SOR_M_2

    • Citizen_SOR_M_3

    • Citizen_SOR_M_4

    • Crafting Hammer

      Crafting Hammer

      Common · Equipment
      Add to compare list
    • Sturdy Draketalon Axe

      Sturdy Draketalon Axe

      Rare · Equipment · Woodcutting Tool
      Add to compare list
    • Draketalon Axe

      Draketalon Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Sturdy Ranger's Axe

      Sturdy Ranger's Axe

      Rare · Equipment · Woodcutting Tool
      Add to compare list
    • Ranger's Axe

      Ranger's Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Sturdy Adventurer's Axe

      Sturdy Adventurer's Axe

      Rare · Equipment · Woodcutting Tool
      Add to compare list
    • Adventurer's Axe

      Adventurer's Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Sturdy Lumberjack's Axe

      Sturdy Lumberjack's Axe

      Rare · Equipment · Woodcutting Tool
      Add to compare list
    • Lumberjack's Axe

      Lumberjack's Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
    • Sturdy Refined Axe

      Sturdy Refined Axe

      Rare · Equipment · Woodcutting Tool
      Add to compare list
    • Refined Axe

      Refined Axe

      Common · Equipment · Woodcutting Tool
      Add to compare list
  • IntelligenceIntelligence9–12
  • StrengthStrength9–12
  • Energy RegenerationEnergy Regeneration2–3
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ManaMana110–160
    • HealthHealth110–160
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Equipment
    Shoulder Pads

    Base Stats

    POOL 1

    • HasteHaste3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • StrengthStrength9–12
    • Energy RegenerationEnergy Regeneration2–3
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    80–100
  • Magic DefenceMagic Defence80–100
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence20–22
    • ArmorArmor20–22
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Magic DefenceMagic Defence18–20
    • ArmorArmor18–20
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    42–44
  • Magic DefenceMagic Defence42–44
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality6–7
    • StrengthStrength6–7
    • DexterityDexterity6–7
    • IntelligenceIntelligence6–7
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    80–100
  • Magic DefenceMagic Defence80–100
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • StrengthStrength13–15
    • Energy RegenerationEnergy Regeneration3–4
    ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    30–32
  • Magic DefenceMagic Defence30–32
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality4–5
    • StrengthStrength4–5
    • DexterityDexterity4–5
    • IntelligenceIntelligence4–5
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Magic DefenceMagic Defence
    19–21
  • ArmorArmor19–21
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Magic DefenceMagic Defence17–19
    • ArmorArmor17–19
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Magic DefenceMagic Defence
    25
  • ArmorArmor25
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Magic DefenceMagic Defence
    19–21
  • ArmorArmor19–21
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ArmorArmor
    19–20
  • Magic DefenceMagic Defence19–20
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality3–4
    • StrengthStrength3–4
    • DexterityDexterity3–4
    • IntelligenceIntelligence3–4
    ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    • Magic DefenceMagic Defence3–4
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Common · Equipment · Belt
    Add to compare list
    Common · Equipment · Boots
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Gloves
    Add to compare list
    Common · Equipment · Helmet
    Add to compare list
    Common · Equipment · Pants
    Add to compare list

    Avatar of Sanctification Shoulderpads

    Common · Equipment · Shoulder Pads
    Add to compare list
    Common · Equipment · Carving Tool
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list
    Common · Equipment · Chest Piece
    Add to compare list