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Scars of HonorChronicle

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Strength ↓ tot · Page 22 · Scars of Honor database

Showing 1051–1100 of 1224 items (page 22 of 25)

  • Ascended Skyfall

    Ascended Skyfall

    Rare · Equipment · Main Hand

    Strength · 2 affix lines · total 15–17 · 5 total affix rolls

    Base Stats

    POOL 1

    • Weapon Damage MinWeapon Damage Min30
    • Weapon Damage MaxWeapon Damage Max46
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    Add to compare list
  • Weapon Wand T4 (Exceptional)

    Weapon Wand T4 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Weapon Wand T5 (Exceptional)

    Weapon Wand T5 (Exceptional)

    Rare · Equipment · Main Hand

    Strength

  • Abyssal Channeler

    Abyssal Channeler

    Rare · Equipment · Main Hand

    Strength ·

  • Void Channeler

    Void Channeler

    Common · Equipment · Main Hand

    Strength ·

  • Celestial Starweaver

    Celestial Starweaver

    Rare · Equipment · Main Hand

    Strength ·

  • Titan's Wrath

    Titan's Wrath

    Rare · Equipment · Main Hand

    Strength ·

  • Broken Die

    Broken Die

    Rare · Equipment · Amulet

    Strength ·

  • Apex Druid Brigandine

    Apex Druid Brigandine

    Epic · Equipment · Chest Piece

    Strength ·

  • Apex Ranger Gambeson

    Apex Ranger Gambeson

    Epic · Equipment · Chest Piece

    Strength ·

  • Bone Ring

    Bone Ring

    Rare · Equipment · Ring

    Strength ·

  • Warforged Girdle

    Warforged Girdle

    Epic · Equipment · Belt

  • Starbind Sash

    Starbind Sash

    Epic · Equipment · Belt

  • Fangbound Belt

    Fangbound Belt

    Epic · Equipment · Belt

  • Armor of the Last Dominion

    Armor of the Last Dominion

    Legendary · Equipment · Chest Piece

    Strength

  • Dreadnought Warplate

    Dreadnought Warplate

    Epic · Equipment · Chest Piece

  • Starwoven Raiment

    Starwoven Raiment

    Epic · Equipment · Chest Piece

  • Robe of the Astral Veil

    Robe of the Astral Veil

    Legendary · Equipment · Chest Piece

    Strength

  • Ranger’s Leather Vest

    Ranger’s Leather Vest

    Epic · Equipment · Chest Piece

    Strength

  • Warhelm of Valor

    Warhelm of Valor

    Epic · Equipment · Helmet

  • Crown of the Zephyr

    Crown of the Zephyr

    Epic · Equipment · Helmet

  • Greaves of the Earthshaker

    Greaves of the Earthshaker

    Legendary · Equipment · Pants

    Strength

  • Warbringer Greaves

    Warbringer Greaves

    Epic · Equipment · Pants

  • Phasewoven Leggings

    Phasewoven Leggings

    Epic · Equipment · Pants

  • Leggings of the Shifting Veil

    Leggings of the Shifting Veil

    Legendary · Equipment · Pants

    Strength

  • Tracker’s Legguards

    Tracker’s Legguards

    Epic · Equipment · Pants

    Strength ·

  • Pauldrons of the Unyielding Colossus

    Pauldrons of the Unyielding Colossus

    Legendary · Equipment · Shoulder Pads

  • Titanforge Pauldrons

    Titanforge Pauldrons

    Epic · Equipment · Shoulder Pads

  • Skywoven Mantle

    Skywoven Mantle

    Epic · Equipment · Shoulder Pads

  • Mantle of Flickering Echoes

    Mantle of Flickering Echoes

    Legendary · Equipment · Shoulder Pads

    Strength

  • Leatherbound Spaulders

    Leatherbound Spaulders

    Epic · Equipment · Shoulder Pads

    Strength

  • Apex Plates

    Apex Plates

    Epic · Equipment · Shoulder Pads

    Strength ·

  • Apex Yoke

    Apex Yoke

    Epic · Equipment · Shoulder Pads

    Strength ·

  • Vowguard

    Vowguard

    Epic · Equipment · Off Hand

    Strength ·

  • Dark Wand

    Dark Wand

    Epic · Equipment · Main Hand

    Strength

  • Doomhelm

    Doomhelm

    Rare · Equipment · Helmet

    Strength ·

  • Claws of the Howler

    Claws of the Howler

    Epic · Equipment · Main Hand

  • Iron Fangs

    Iron Fangs

    Rare · Equipment · Main Hand

  • Trustful Mosquete

    Trustful Mosquete

    Rare · Equipment · Main Hand

  • Widowmaker

    Widowmaker

    Rare · Equipment · Main Hand

    Strength

  • Earthsplitter

    Earthsplitter

    Rare · Equipment · Main Hand

  • Ironfaith

    Ironfaith

    Epic · Equipment · Main Hand

  • Stonegrip

    Stonegrip

    Rare · Equipment · Main Hand

    Strength

  • Thunderbrand

    Thunderbrand

    Epic · Equipment · Main Hand

  • Frostbite

    Frostbite

    Epic · Equipment · Main Hand

  • Quicksting

    Quicksting

    Rare · Equipment · Main Hand

    Strength

  • Gloomspire

    Gloomspire

    Epic · Equipment · Main Hand

  • Starpiercer

    Starpiercer

    Rare · Equipment · Main Hand

  • Titan's Wrath

    Titan's Wrath

    Epic · Equipment · Main Hand

  • Honed Valiant's Edge

    Honed Valiant's Edge

    Common · Equipment · Main Hand

  • Page 1
  • …
  • Page 21
  • 22
  • Page 23
  • …
  • Page 25
  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
2 affix lines
· total 15–17
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min30
  • Weapon Damage MaxWeapon Damage Max46
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–14
  • DexterityDexterity7–8
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • StrengthStrength2–3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth210–300
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • Health RegenerationHealth Regeneration1
  • Crit ChanceCrit Chance1
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth210–300
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • Health RegenerationHealth Regeneration1
  • Crit ChanceCrit Chance1
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • IntelligenceIntelligence16–20
  • Health RegenerationHealth Regeneration1
  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit Hit DamageCrit Hit Damage5–8
  • Health RegenerationHealth Regeneration1
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • IntelligenceIntelligence16–20
  • Health RegenerationHealth Regeneration1
  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit Hit DamageCrit Hit Damage5–8
  • Health RegenerationHealth Regeneration1
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality13–15
  • StrengthStrength13–15
  • IntelligenceIntelligence16–20
  • Health RegenerationHealth Regeneration1
  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • Crit Hit DamageCrit Hit Damage5–8
  • Health RegenerationHealth Regeneration1
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
  • Armor PenetrationArmor Penetration1–4
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
  • Magic PenetrationMagic Penetration7–10
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity6
  • Crit ChanceCrit Chance2–3
  • Crit Hit DamageCrit Hit Damage9–12
  • DexterityDexterity13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity6
  • Crit ChanceCrit Chance2–3
  • Crit Hit DamageCrit Hit Damage9–12
  • DexterityDexterity13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
  • Armor PenetrationArmor Penetration1–4
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
  • Magic PenetrationMagic Penetration7–10
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
  • Armor PenetrationArmor Penetration1–4
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Health RegenerationHealth Regeneration1
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana160–230
  • HealthHealth160–230
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Magic DefenceMagic Defence80–100
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
  • Magic PenetrationMagic Penetration7–10
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Energy RegenerationEnergy Regeneration3–4
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • ArmorArmor80–100
  • Magic DefenceMagic Defence80–100
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • StrengthStrength13–15
  • Mana RegenerationMana Regeneration2–3
ROLLS: 3Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 13–15
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min25–31
  • Weapon Damage MaxWeapon Damage Max38–47
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • StrengthStrength13–15
  • DexterityDexterity13–15
  • IntelligenceIntelligence13–15
  • Crit ChanceCrit Chance2–3
  • Crit Hit DamageCrit Hit Damage9–12
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
1 affix line
· total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • IntelligenceIntelligence6
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Magic DefenceMagic Defence21–23
  • ArmorArmor21–23
  • VitalityVitality12–14
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • IntelligenceIntelligence12–14
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min44–53
  • Weapon Damage MaxWeapon Damage Max65–80
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min36–44
  • Weapon Damage MaxWeapon Damage Max54–66
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min32–39
  • Weapon Damage MaxWeapon Damage Max48–59
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min39–47
  • Weapon Damage MaxWeapon Damage Max58–71
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min40–49
  • Weapon Damage MaxWeapon Damage Max60–73
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min39–47
  • Weapon Damage MaxWeapon Damage Max58–71
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
·
1 affix line
· total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min32–39
  • Weapon Damage MaxWeapon Damage Max48–59
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min48–59
  • Weapon Damage MaxWeapon Damage Max73–89
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength
·
1 affix line
· total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min34–41
  • Weapon Damage MaxWeapon Damage Max51–62
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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·
1 affix line
· total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min28–34
  • Weapon Damage MaxWeapon Damage Max42–51
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min48–59
  • Weapon Damage MaxWeapon Damage Max73–89
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min40–49
  • Weapon Damage MaxWeapon Damage Max60–73
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min48–59
  • Weapon Damage MaxWeapon Damage Max73–89
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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Strength · 1 affix line · total 12–14
·
5 total affix rolls

Base Stats

POOL 1

  • Weapon Damage MinWeapon Damage Min24–29
  • Weapon Damage MaxWeapon Damage Max36–44
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • Crit ChanceCrit Chance4–6
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • Armor PenetrationArmor Penetration8–10
  • Cooldown ReductionCooldown Reduction2–5
Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3
ROLLS: 3