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  1. Home
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Equipment · Page 29 · Scars of Honor database

Showing 1401–1450 of 1646 items (page 29 of 33)

  • Test Ring Magic Haste 40

    Test Ring Magic Haste 40

    Epic · Equipment · Ring

    Base Stats

    • HasteHaste
  • Page 1
  • …
  • Page 28
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40
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • Test Ring Magic Haste 50

    Test Ring Magic Haste 50

    Epic · Equipment · Ring

    Base Stats

    • HasteHaste50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Haste 60

    Test Ring Magic Haste 60

    Legendary · Equipment · Ring

    Base Stats

    • HasteHaste60
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Haste 70

    Test Ring Magic Haste 70

    Legendary · Equipment · Ring

    Base Stats

    • HasteHaste70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 0.5

    Test Ring Magic Speed 0.5

    Common · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 1

    Test Ring Magic Speed 1

    Common · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 1.5

    Test Ring Magic Speed 1.5

    Rare · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed30
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 2.0

    Test Ring Magic Speed 2.0

    Rare · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed40
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 2.5

    Test Ring Magic Speed 2.5

    Rare · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 3

    Test Ring Magic Speed 3

    Epic · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed60
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 3.5

    Test Ring Magic Speed 3.5

    Epic · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 4

    Test Ring Magic Speed 4

    Epic · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed80
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 4.5

    Test Ring Magic Speed 4.5

    Legendary · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed90
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Magic Speed 5

    Test Ring Magic Speed 5

    Legendary · Equipment · Ring

    Base Stats

    • Movement SpeedMovement Speed100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 10

    Test Ring Strength 10

    Common · Equipment · Ring

    Base Stats

    • StrengthStrength10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 100

    Test Ring Strength 100

    Rare · Equipment · Ring

    Base Stats

    • StrengthStrength100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 1000

    Test Ring Strength 1000

    Legendary · Equipment · Ring

    Base Stats

    • StrengthStrength1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 10000

    Test Ring Strength 10000

    Legendary · Equipment · Ring

    Base Stats

    • StrengthStrength10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 20

    Test Ring Strength 20

    Common · Equipment · Ring

    Base Stats

    • StrengthStrength20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 200

    Test Ring Strength 200

    Epic · Equipment · Ring

    Base Stats

    • StrengthStrength200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 50

    Test Ring Strength 50

    Rare · Equipment · Ring

    Base Stats

    • StrengthStrength50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 500

    Test Ring Strength 500

    Epic · Equipment · Ring

    Base Stats

    • StrengthStrength500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 700

    Test Ring Strength 700

    Rare · Equipment · Ring

    Base Stats

    • StrengthStrength70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Strength 700

    Test Ring Strength 700

    Epic · Equipment · Ring

    Base Stats

    • StrengthStrength700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 10

    Test Ring Vitality 10

    Common · Equipment · Ring

    Base Stats

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 100

    Test Ring Vitality 100

    Rare · Equipment · Ring

    Base Stats

    • VitalityVitality100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 1000

    Test Ring Vitality 1000

    Legendary · Equipment · Ring

    Base Stats

    • VitalityVitality1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 10000

    Test Ring Vitality 10000

    Legendary · Equipment · Ring

    Base Stats

    • VitalityVitality10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 20

    Test Ring Vitality 20

    Common · Equipment · Ring

    Base Stats

    • VitalityVitality20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 200

    Test Ring Vitality 200

    Epic · Equipment · Ring

    Base Stats

    • VitalityVitality200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 50

    Test Ring Vitality 50

    Rare · Equipment · Ring

    Base Stats

    • VitalityVitality50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 500

    Test Ring Vitality 500

    Epic · Equipment · Ring

    Base Stats

    • VitalityVitality500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 70

    Test Ring Vitality 70

    Rare · Equipment · Ring

    Base Stats

    • VitalityVitality70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Ring Vitality 700

    Test Ring Vitality 700

    Epic · Equipment · Ring

    Base Stats

    • VitalityVitality700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 10

    Test Staff 10

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min10
    • Weapon Damage MaxWeapon Damage Max10
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 100

    Test Staff 100

    Rare · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min100
    • Weapon Damage MaxWeapon Damage Max100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 1000

    Test Staff 1000

    Epic · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min1000
    • Weapon Damage MaxWeapon Damage Max1000
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 20

    Test Staff 20

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min20
    • Weapon Damage MaxWeapon Damage Max20
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 200

    Test Staff 200

    Rare · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min200
    • Weapon Damage MaxWeapon Damage Max200
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 50

    Test Staff 50

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min50
    • Weapon Damage MaxWeapon Damage Max50
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 500

    Test Staff 500

    Epic · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min500
    • Weapon Damage MaxWeapon Damage Max500
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 70

    Test Staff 70

    Rare · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min70
    • Weapon Damage MaxWeapon Damage Max70
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Staff 700

    Test Staff 700

    Epic · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min700
    • Weapon Damage MaxWeapon Damage Max700
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Sword 10

    Test Sword 10

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min10
    • Weapon Damage MaxWeapon Damage Max10
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Sword 100

    Test Sword 100

    Rare · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min100
    • Weapon Damage MaxWeapon Damage Max100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Sword 1000

    Test Sword 1000

    Epic · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min1000
    • Weapon Damage MaxWeapon Damage Max1000
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Sword 20

    Test Sword 20

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min20
    • Weapon Damage MaxWeapon Damage Max20
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Sword 200

    Test Sword 200

    Rare · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min200
    • Weapon Damage MaxWeapon Damage Max200
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Sword 50

    Test Sword 50

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min50
    • Weapon Damage MaxWeapon Damage Max50
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Sword 500

    Test Sword 500

    Epic · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min500
    • Weapon Damage MaxWeapon Damage Max500
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list