Skip to main content
DatabasePlannerTalentsMapGuidesBlog
Tools
Compare loadoutsTwo gear planner builds — slot by slot and combined affix totalsCompare itemsSide-by-side BeastBurst database items (stats & affix pools)Blog iframeEmbed a post on another siteTalent treeChronicle talent planner — pick a class and share builds from the URLNickname generatorGenerate character-style nicknames for Scars of Honor

Artisan

Crafting calculatorWill be added soonRecipes trackerWill be added soonAll artisan
All tools
Discord
KnowledgeScars of Honor knowledge base — guides, lore, referencesMedia galleryOfficial trailers, screenshots, and wallpapers (mirrored from scarsofhonor.com)AboutAbout SoH Chronicle — the project, contact, credits
LanguageENUA

Loading items…

Site

  • Home
  • About
  • Blog
  • Knowledge base
  • Guides
  • Planner
  • Nickname generator

Database

  • All items
  • By type

    • Equipment
    • Mounts
    • Consumable
    • Valuables
    • Other
  • Slot, rarity, and search controls are on each list page.

Artisan

  • All artisan
  • Crafting calculator
  • Recipes tracker

Tools

  • All tools
  • Compare loadouts
  • Compare items
  • Blog iframe
  • Talent tree
  • Nickname generator
Scars of HonorChronicle

Scars of Honor Chronicle is an unofficial fan project and is not affiliated with the game or its publishers.

Official Scars of Honor website

Contact: aocmerchant@proton.me

Privacy Policy·Terms and Conditions

© 2026 Scars of Honor Chronicle

Database
Planner
BuildsSaved snapshots when signed inEquipmentSlot-by-slot gear & statsTalentsChronicle talent tree plannerScarsLocked Scar roll preview by class group
AugmentationComing soon
CraftingComing soon
Loading items…
Categories
  • All items(1894)
  • Skills(464)

Clear all filters

  • Equipment(1646)
    • All Equipment(1646)
    • Weapons

    • Main Hand(204)
    • Off Hand(27)
    • Armor

    • Helmet(161)
    • Shoulder Pads(161)
    • Cape(12)
    • Chest Piece(205)
    • Gloves(166)
    • Belt(158)
    • Pants(161)
    • Boots(161)
    • Jewelry

    • Amulet(72)
    • Ring(95)
    • Tools

    • Mining Tool(20)
    • Fishing Tool(20)
    • Gardening Tool(1)
    • Carving Tool(1)
    • Woodcutting Tool(20)
    • Unslotted

    • No slot(1)
  • Mounts(10)
  • Consumable(138)
  • Valuables(42)
  • Other(58)
Main stat (advanced)

…

Primary stat

Second stat (tie-breaker)

Sort by

Primary roll order

  1. Home
  2. /Database
  3. /Equipment

Equipment · Page 28 · Scars of Honor database

Showing 1351–1400 of 1646 items (page 28 of 33)

Sorting help

  • Page 1
  • …
  • Page 27
  • 28
  • Page 29
  • …
  • Page 33
  • Test Bow 1000

    Test Bow 1000

    Epic · Equipment · Main Hand

    Base Stats

    • Weapon Damage MinWeapon Damage Min1000
    • Weapon Damage MaxWeapon Damage Max1000
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Test Bow 20

    Test Bow 20

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage Min
  • Test Bow 200

    Test Bow 200

    Rare · Equipment · Main Hand

    Base Stats

    • Weapon Damage Min
  • Test Bow  50

    Test Bow 50

    Common · Equipment · Main Hand

    Base Stats

    • Weapon Damage Min
  • Test Bow 500

    Test Bow 500

    Epic · Equipment · Main Hand

    Base Stats

    • Weapon Damage Min
  • Test Bow 70

    Test Bow 70

    Rare · Equipment · Main Hand

    Base Stats

    • Weapon Damage Min
  • Test Bow   700

    Test Bow 700

    Epic · Equipment · Main Hand

    Base Stats

    • Weapon Damage Min
  • Test Ring Armor 10

    Test Ring Armor 10

    Common · Equipment · Ring

    Base Stats

    • ArmorArmor10
  • Test Ring Armor 100

    Test Ring Armor 100

    Rare · Equipment · Ring

    Base Stats

    • ArmorArmor100
  • Test Ring Armor 1000

    Test Ring Armor 1000

    Legendary · Equipment · Ring

    Base Stats

    • ArmorArmor
  • Test Ring Armor 10000

    Test Ring Armor 10000

    Legendary · Equipment · Ring

    Base Stats

    • ArmorArmor
  • Test Ring Armor 20

    Test Ring Armor 20

    Common · Equipment · Ring

    Base Stats

    • ArmorArmor20
  • Test Ring Armor 200

    Test Ring Armor 200

    Epic · Equipment · Ring

    Base Stats

    • ArmorArmor200
  • Test Ring Armor 50

    Test Ring Armor 50

    Rare · Equipment · Ring

    Base Stats

    • ArmorArmor50
  • Test Ring Armor 500

    Test Ring Armor 500

    Epic · Equipment · Ring

    Base Stats

    • ArmorArmor500
  • Test Ring Armor 70

    Test Ring Armor 70

    Rare · Equipment · Ring

    Base Stats

    • ArmorArmor70
  • Test Ring Armor 700

    Test Ring Armor 700

    Epic · Equipment · Ring

    Base Stats

    • ArmorArmor700
  • Test Ring Dexterity 10

    Test Ring Dexterity 10

    Common · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 100

    Test Ring Dexterity 100

    Rare · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 1000

    Test Ring Dexterity 1000

    Legendary · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 10000

    Test Ring Dexterity 10000

    Legendary · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 20

    Test Ring Dexterity 20

    Common · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 200

    Test Ring Dexterity 200

    Epic · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 50

    Test Ring Dexterity 50

    Rare · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 500

    Test Ring Dexterity 500

    Epic · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 70

    Test Ring Dexterity 70

    Rare · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Dexterity 700

    Test Ring Dexterity 700

    Epic · Equipment · Ring

    Base Stats

    • DexterityDexterity
  • Test Ring Intelligence 10

    Test Ring Intelligence 10

    Common · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 100

    Test Ring Intelligence 100

    Rare · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 1000

    Test Ring Intelligence 1000

    Legendary · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 10000

    Test Ring Intelligence 10000

    Legendary · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 20

    Test Ring Intelligence 20

    Common · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 200

    Test Ring Intelligence 200

    Epic · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 50

    Test Ring Intelligence 50

    Rare · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 500

    Test Ring Intelligence 500

    Epic · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 70

    Test Ring Intelligence 70

    Rare · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Intelligence 700

    Test Ring Intelligence 700

    Epic · Equipment · Ring

    Base Stats

    • IntelligenceIntelligence
  • Test Ring Magic Armor 10

    Test Ring Magic Armor 10

    Common · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 100

    Test Ring Magic Armor 100

    Rare · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 1000

    Test Ring Magic Armor 1000

    Legendary · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 10000

    Test Ring Magic Armor 10000

    Legendary · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 20

    Test Ring Magic Armor 20

    Common · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 200

    Test Ring Magic Armor 200

    Epic · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 50

    Test Ring Magic Armor 50

    Rare · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 500

    Test Ring Magic Armor 500

    Epic · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 70

    Test Ring Magic Armor 70

    Rare · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Armor 700

    Test Ring Magic Armor 700

    Epic · Equipment · Ring

    Base Stats

    • Magic DefenceMagic Defence
  • Test Ring Magic Haste 10

    Test Ring Magic Haste 10

    Common · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Haste 20

    Test Ring Magic Haste 20

    Rare · Equipment · Ring

    Base Stats

    • HasteHaste
  • Test Ring Magic Haste 30

    Test Ring Magic Haste 30

    Rare · Equipment · Ring

    Base Stats

    • HasteHaste
Weapon Damage Min
20
  • Weapon Damage MaxWeapon Damage Max20
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage Min
    200
  • Weapon Damage MaxWeapon Damage Max200
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage Min
    50
  • Weapon Damage MaxWeapon Damage Max50
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage Min
    500
  • Weapon Damage MaxWeapon Damage Max500
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage Min
    70
  • Weapon Damage MaxWeapon Damage Max70
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    Weapon Damage Min
    700
  • Weapon Damage MaxWeapon Damage Max700
  • ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    100
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    1000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10000
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    200
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    50
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    500
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    70
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    700
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    20
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
    30
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list