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Scars of HonorChronicle

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  • Equipment(1646)
    • All Equipment(1646)
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  1. Home
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  3. /Equipment

Equipment · Page 24 · Scars of Honor database

Showing 1151–1200 of 1646 items (page 24 of 33)

  • Prime Medium Shoulders

    Prime Medium Shoulders

    Epic · Equipment · Shoulder Pads
  • Page 1
  • …
  • Page 23
  • 24
  • Page 25
  • …
  • Page 33

Base Stats

POOL 1

  • HasteHaste3
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • DexterityDexterity9–12
  • IntelligenceIntelligence9–12
  • StrengthStrength9–12
  • Energy RegenerationEnergy Regeneration2–3
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Secondary Stats

POOL 3

  • ManaMana110–160
  • HealthHealth110–160
ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • Medium Shoulders

    Medium Shoulders

    Rare · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • HasteHaste3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity9–12
    • IntelligenceIntelligence9–12
    • StrengthStrength9–12
    • Energy RegenerationEnergy Regeneration2–3
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Supeme Yoke

    Supeme Yoke

    Legendary · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • ArmorArmor80–100
    • Magic DefenceMagic Defence80–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    Add to compare list
  • Supeme Yoke

    Supeme Yoke

    Epic · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • ArmorArmor42–44
    • Magic DefenceMagic Defence42–44
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality6–7
    • StrengthStrength6–7
    • DexterityDexterity6–7
    • IntelligenceIntelligence6–7
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Apex Yoke

    Apex Yoke

    Epic · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • ArmorArmor80–100
    • Magic DefenceMagic Defence80–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • DexterityDexterity13–15
    • IntelligenceIntelligence13–15
    • StrengthStrength13–15
    • Energy RegenerationEnergy Regeneration3–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Apex Yoke

    Apex Yoke

    Rare · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • ArmorArmor30–32
    • Magic DefenceMagic Defence30–32
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality4–5
    • StrengthStrength4–5
    • DexterityDexterity4–5
    • IntelligenceIntelligence4–5
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Exquisit Leathers Spaulders

    Exquisit Leathers Spaulders

    Epic · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    Add to compare list
  • Leathers Spaulders

    Leathers Spaulders

    Common · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • Magic DefenceMagic Defence25
    • ArmorArmor25
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality10
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Fine Leathers Spaulders

    Fine Leathers Spaulders

    Rare · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • Magic DefenceMagic Defence19–21
    • ArmorArmor19–21
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Fine Leathers Spaulders

    Fine Leathers Spaulders

    Common · Equipment · Shoulder Pads

    Base Stats

    POOL 1

    • ArmorArmor19–20
    • Magic DefenceMagic Defence19–20
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality3–4
    • StrengthStrength3–4
    • DexterityDexterity3–4
    • IntelligenceIntelligence3–4
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • VitalityVitality2–3
    • Magic DefenceMagic Defence3–4
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • Avatar of Sanctification Belt

    Common · Equipment · Belt
    Add to compare list
  • Avatar of Sanctification Boots

    Common · Equipment · Boots
    Add to compare list
  • Avatar of Sanctification Chest

    Common · Equipment · Chest Piece
    Add to compare list
  • Avatar of Sanctification Gloves

    Common · Equipment · Gloves
    Add to compare list
  • Avatar of Sanctification Helmet

    Common · Equipment · Helmet
    Add to compare list
  • Avatar of Sanctification Pants

    Common · Equipment · Pants
    Add to compare list
  • Avatar of Sanctification Shoulderpads

    Common · Equipment · Shoulder Pads
    Add to compare list
  • Carving Knife

    Common · Equipment · Carving Tool
    Add to compare list
  • Citizen_DOM_F_1

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_F_2

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_F_3

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_F_4

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_F_5

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_F_6

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_F_7

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_M_1

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_M_2

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_M_3

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_DOM_M_4

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_F_1

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_F_2

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_F_3

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_F_4

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_F_5

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_F_6

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_M_1

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_M_2

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_M_3

    Common · Equipment · Chest Piece
    Add to compare list
  • Citizen_SOR_M_4

    Common · Equipment · Chest Piece
    Add to compare list
  • Crafting Hammer

    Crafting Hammer

    Common · Equipment
    Add to compare list
  • Sturdy Draketalon Axe

    Sturdy Draketalon Axe

    Rare · Equipment · Woodcutting Tool
    Add to compare list
  • Draketalon Axe

    Draketalon Axe

    Common · Equipment · Woodcutting Tool
    Add to compare list
  • Sturdy Ranger's Axe

    Sturdy Ranger's Axe

    Rare · Equipment · Woodcutting Tool
    Add to compare list
  • Ranger's Axe

    Ranger's Axe

    Common · Equipment · Woodcutting Tool
    Add to compare list
  • Sturdy Adventurer's Axe

    Sturdy Adventurer's Axe

    Rare · Equipment · Woodcutting Tool
    Add to compare list
  • Adventurer's Axe

    Adventurer's Axe

    Common · Equipment · Woodcutting Tool
    Add to compare list
  • Sturdy Lumberjack's Axe

    Sturdy Lumberjack's Axe

    Rare · Equipment · Woodcutting Tool
    Add to compare list
  • Lumberjack's Axe

    Lumberjack's Axe

    Common · Equipment · Woodcutting Tool
    Add to compare list
  • Sturdy Refined Axe

    Sturdy Refined Axe

    Rare · Equipment · Woodcutting Tool
    Add to compare list
  • Refined Axe

    Refined Axe

    Common · Equipment · Woodcutting Tool
    Add to compare list
  • ROLLS: 2
  • Magic DefenceMagic Defence20–22
  • ArmorArmor20–22
  • VitalityVitality12–14
  • StrengthStrength12–14
  • DexterityDexterity12–14
  • IntelligenceIntelligence12–14
  • ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Magic DefenceMagic Defence18–20
    • ArmorArmor18–20
    • VitalityVitality12–14
    • StrengthStrength12–14
    • DexterityDexterity12–14
    • IntelligenceIntelligence12–14
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    ROLLS: 4
    ROLLS: 3
    ROLLS: 4
  • Magic DefenceMagic Defence19–21
  • ArmorArmor19–21
  • VitalityVitality11–13
  • StrengthStrength11–13
  • DexterityDexterity11–13
  • IntelligenceIntelligence11–13
  • ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • Magic DefenceMagic Defence17–19
    • ArmorArmor17–19
    • VitalityVitality11–13
    • StrengthStrength11–13
    • DexterityDexterity11–13
    • IntelligenceIntelligence11–13
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    ROLLS: 4
    ROLLS: 4