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Equipment · Page 12 · Scars of Honor database

Showing 551–600 of 1646 items (page 12 of 33)

  • ArmorChestKnightT1Aegis

    ArmorChestKnightT1Aegis

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

  • Page 1
  • …
  • Page 11
  • 12
  • Page 13
  • …
  • Page 33
  • ArmorArmor61–64
  • Magic DefenceMagic Defence91–96
ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

Primary Stats

POOL 2

  • VitalityVitality7–8
  • StrengthStrength7–8
  • DexterityDexterity7–8
  • IntelligenceIntelligence7–8
ROLLS: 4Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
Add to compare list
  • ArmorChestKnightT1AegisEXC

    ArmorChestKnightT1AegisEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT1Pine

    ArmorChestKnightT1Pine

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT1PineEXC

    ArmorChestKnightT1PineEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT1Timber

    ArmorChestKnightT1Timber

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT1TimberEXC

    ArmorChestKnightT1TimberEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor61–64
    • Magic DefenceMagic Defence91–96
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT2Blood

    ArmorChestKnightT2Blood

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT2BloodEXC

    ArmorChestKnightT2BloodEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT2Marrow

    ArmorChestKnightT2Marrow

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT2MarrowEXC

    ArmorChestKnightT2MarrowEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT2Pearl

    ArmorChestKnightT2Pearl

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT2PearlEXC

    ArmorChestKnightT2PearlEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT2Skygold

    ArmorChestKnightT2Skygold

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestKnightT2SkygoldEXC

    ArmorChestKnightT2SkygoldEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor99–104
    • Magic DefenceMagic Defence129–136
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestLightT1Creme

    ArmorChestLightT1Creme

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestLightT1CremeEXC

    ArmorChestLightT1CremeEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestLightT1Cryst

    ArmorChestLightT1Cryst

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestLightT1CrystEXC

    ArmorChestLightT1CrystEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestLightT1Molten

    ArmorChestLightT1Molten

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestLightT1MoltenEXC

    ArmorChestLightT1MoltenEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestLightT1Oak

    ArmorChestLightT1Oak

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
    Add to compare list
  • ArmorChestLightT1OakEXC

    ArmorChestLightT1OakEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1Cosmic

    ArmorChestMageT1Cosmic

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1CosmicEXC

    ArmorChestMageT1CosmicEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1Fire

    ArmorChestMageT1Fire

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1FireEXC

    ArmorChestMageT1FireEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1Ice

    ArmorChestMageT1Ice

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1IceEXC

    ArmorChestMageT1IceEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1Maroon

    ArmorChestMageT1Maroon

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT1MaroonEXC

    ArmorChestMageT1MaroonEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor53–56
    • Magic DefenceMagic Defence61–64
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2Chaos

    ArmorChestMageT2Chaos

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2ChaosEXC

    ArmorChestMageT2ChaosEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2Flare

    ArmorChestMageT2Flare

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2FlareEXC

    ArmorChestMageT2FlareEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2Gale

    ArmorChestMageT2Gale

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2GaleEXC

    ArmorChestMageT2GaleEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2Grim

    ArmorChestMageT2Grim

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMageT2GrimEXC

    ArmorChestMageT2GrimEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor91–96
    • Magic DefenceMagic Defence99–104
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • ArmorArmor3–4
    • Magic DefenceMagic Defence3–4
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR1

    ArmorChestMediumT1CLR1

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR1EXC

    ArmorChestMediumT1CLR1EXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • DexterityDexterity2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR2

    ArmorChestMediumT1CLR2

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR2EXC

    ArmorChestMediumT1CLR2EXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • DexterityDexterity2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR3

    ArmorChestMediumT1CLR3

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR3EXC

    ArmorChestMediumT1CLR3EXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • DexterityDexterity2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR4

    ArmorChestMediumT1CLR4

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestMediumT1CLR4EXC

    ArmorChestMediumT1CLR4EXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor95–100
    • Magic DefenceMagic Defence95–100
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality13–14
    • StrengthStrength13–14
    • DexterityDexterity13–14
    • IntelligenceIntelligence13–14
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • DexterityDexterity2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestRangerT1Ghost

    ArmorChestRangerT1Ghost

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestRangerT1GhostEXC

    ArmorChestRangerT1GhostEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • DexterityDexterity2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestRangerT1Night

    ArmorChestRangerT1Night

    Rare · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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  • ArmorChestRangerT1NightEXC

    ArmorChestRangerT1NightEXC

    Epic · Equipment · Chest Piece

    Base Stats

    POOL 1

    • ArmorArmor57–60
    • Magic DefenceMagic Defence57–60
    ROLLS: 2Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Primary Stats

    POOL 2

    • VitalityVitality7–8
    • StrengthStrength7–8
    • DexterityDexterity7–8
    • IntelligenceIntelligence7–8
    Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.

    Secondary Stats

    POOL 3

    • DexterityDexterity2–3
    ROLLS: 1Rolls = how many affix lines this pool contributes on one dropped item. A single number is fixed; a range means the count can land anywhere between those bounds when the item rolls.Stats from variable pools are chosen randomly when an item drops. The lines above are possible outcomes for this pool — the site shows the full data, not one rolled example.
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